NoxuAI performance

How NoxuAI, the AI in NoxuTFT, performs, version by version. Pick a version to see it against the one before it.

NoxuAI 1.1 against NoxuAI 1.0, in the same tests.

Average place
3.76
−0.62 vs 1.0, 4.37
Top 4
66%
+12 pts vs 1.0, 54%
1st place
14%
+8 pts vs 1.0, 6%
Fights called right
82%
+2 pts vs 1.0, 80%

By lobby rank

How it finishes in each lobby's average rank. Better is up.

3.0 4.0 5.0 A lobby's average, 4.5 1.0 5.51 1.1 5.03 Iron–BronzeSilverGoldPlatinumEmerald+ 1.1 vs 1.0 −0.73 −0.73 −0.64 −0.51 −0.49 3.0 4.0 5.0 A lobby's average, 4.5 1.0 5.51 1.1 5.03 Iron–BronzeSilverGoldPlatinumEmerald+ 1.1 vs 1.0 −0.73 −0.73 −0.64 −0.51 −0.49 3.0 4.0 5.0 Avg 4.5 1.0 5.51 1.1 5.03 Lobby Iron–BSilverGoldPlatEm+ 1.1 vs 1.0 −0.73 −0.73 −0.64 −0.51 −0.49

The numbers
Lobby rankNoxuAI 1.1 · testsNoxuAI 1.0 · tests
Iron–Bronze 2.87 · 84% · 24% 3.60 · 72% · 6%
Silver 3.51 · 71% · 14% 4.24 · 58% · 5%
Gold 4.00 · 63% · 9% 4.64 · 50% · 3%
Platinum 4.32 · 56% · 6% 4.83 · 44% · 1%
Emerald+ 5.03 · 39% · 4% 5.51 · 28% · 0%

Average place · top 4 · 1st.

Stage by stage

NoxuAI 1.0 starts losing more fights than it wins in stage 5. NoxuAI 1.1 holds on until stage 6+.

20% 40% 60% 80% Wins half its fights 1.0 20% 1.1 38% Stage 2Stage 3Stage 4Stage 5Stage 6+ 1.1 vs 1.0 ±0 pts −4 pts +4 pts +19 pts +17 pts 20% 40% 60% 80% Wins half its fights 1.0 20% 1.1 38% Stage 2Stage 3Stage 4Stage 5Stage 6+ 1.1 vs 1.0 ±0 pts −4 pts +4 pts +19 pts +17 pts 20% 40% 60% 80% Half 1.0 20% 1.1 38% Stage 23456+ 1.1 vs 1.0 ±0 −4 +4 +19 +17

Share of player fights won. Circled: the first stage below half. Stage 6+ counts every later stage too.

The numbers
Stage 2Stage 3Stage 4Stage 5Stage 6+
NoxuAI 1.1 · tests 70%71%58%51%38%
NoxuAI 1.0 · tests 70%75%53%32%20%

What's new in NoxuAI 1.1

Builds a coherent late game, spends its gold better and reads fights more accurately. Live in the app since Nov 9, 2026 (app 1.1.49).

  • Builds one coherent comp for the late game and favours the comps it plays best.
  • Learned to avoid contested comps and to put its items on fewer, stronger carries.
  • Manages its gold better through the mid game and reaches its late-game levels sooner.
  • Keeps its gold and reaches level 10 when its Health allows, instead of spending it all on rolls.
  • Places items better: tank items on its tanks, its best items on its final carries, and no second copy of an item whose effect does not stack.
  • Keeps the units its plan is built around when its bench fills up, instead of selling them for stronger-looking ones.
  • Learned to lock the shop for a unit it wants next round.
  • Learned to use Boosters, Champion Duplicators, Masterwork Upgrades, free rerolls and augment rerolls.
  • Learned to integrate Elderwood's plants and to play around Training Dummies.

Fight win chance

How often its win % named the winner of a fight. Against 1.0.

Stage 2 87% +2 pts
Stage 3 85% +1 pts
Stage 4 79% +3 pts
Stage 5 79% +2 pts
Stage 6 78% +5 pts

Updated Nov 9, 2026