NoxuAI performance
How NoxuAI, the AI in NoxuTFT, performs, version by version. Pick a version to see it against the one before it.
NoxuAI 1.1 against NoxuAI 1.0, in the same tests.
By lobby rank
How it finishes in each lobby's average rank. Better is up.
The numbers
| Lobby rank | NoxuAI 1.1 · tests | NoxuAI 1.0 · tests |
|---|---|---|
| Iron–Bronze | 2.87 · 84% · 24% | 3.60 · 72% · 6% |
| Silver | 3.51 · 71% · 14% | 4.24 · 58% · 5% |
| Gold | 4.00 · 63% · 9% | 4.64 · 50% · 3% |
| Platinum | 4.32 · 56% · 6% | 4.83 · 44% · 1% |
| Emerald+ | 5.03 · 39% · 4% | 5.51 · 28% · 0% |
Average place · top 4 · 1st.
Stage by stage
NoxuAI 1.0 starts losing more fights than it wins in stage 5. NoxuAI 1.1 holds on until stage 6+.
Share of player fights won. Circled: the first stage below half. Stage 6+ counts every later stage too.
The numbers
| Stage 2 | Stage 3 | Stage 4 | Stage 5 | Stage 6+ | |
|---|---|---|---|---|---|
| NoxuAI 1.1 · tests | 70% | 71% | 58% | 51% | 38% |
| NoxuAI 1.0 · tests | 70% | 75% | 53% | 32% | 20% |
What's new in NoxuAI 1.1
Builds a coherent late game, spends its gold better and reads fights more accurately. Live in the app since Nov 9, 2026 (app 1.1.49).
- Builds one coherent comp for the late game and favours the comps it plays best.
- Learned to avoid contested comps and to put its items on fewer, stronger carries.
- Manages its gold better through the mid game and reaches its late-game levels sooner.
- Keeps its gold and reaches level 10 when its Health allows, instead of spending it all on rolls.
- Places items better: tank items on its tanks, its best items on its final carries, and no second copy of an item whose effect does not stack.
- Keeps the units its plan is built around when its bench fills up, instead of selling them for stronger-looking ones.
- Learned to lock the shop for a unit it wants next round.
- Learned to use Boosters, Champion Duplicators, Masterwork Upgrades, free rerolls and augment rerolls.
- Learned to integrate Elderwood's plants and to play around Training Dummies.
Fight win chance
How often its win % named the winner of a fight. Against 1.0.
NoxuAI 1.0 in real games since Nov 5, 2026, and in the same tests as every version.
By lobby rank
How it finishes in each lobby's average rank. Better is up.
Dashed: real games, with their margin of error. Emerald+: too few real games to plot.
The numbers
| Lobby rank | NoxuAI 1.0 · tests | NoxuAI 1.0 · real games |
|---|---|---|
| Iron–Bronze | 3.60 · 72% · 6% | 3.26 · 77% · 5% |
| Silver | 4.24 · 58% · 5% | 3.92 · 64% · 2% |
| Gold | 4.64 · 50% · 3% | 4.75 · 50% · 0% |
| Platinum | 4.83 · 44% · 1% | 5.81 · 25% · 0% |
| Emerald+ | 5.51 · 28% · 0% | 6.57 · 14% · 0% |
Average place · top 4 · 1st.
Stage by stage
NoxuAI 1.0 starts losing more fights than it wins in stage 5, in real games and in tests alike.
Share of player fights won. Circled: the first stage below half. Stage 6+ counts every later stage too.
The numbers
| Stage 2 | Stage 3 | Stage 4 | Stage 5 | Stage 6+ | |
|---|---|---|---|---|---|
| NoxuAI 1.0 · tests | 70% | 75% | 53% | 32% | 20% |
| NoxuAI 1.0 · real games | 76% | 81% | 59% | 41% | 23% |
About NoxuAI 1.0
The first version of NoxuAI.
Fight win chance
How often its win % named the winner of a fight.
Updated Nov 9, 2026