Set 18 · Enchanted Wilds ·Augment tier list Updated · every 6 h

TFT Set 18 augments

All 260 augments in Enchanted Wilds, sortable by any column and broken down by the round they were offered on. Hover one for its effect and tier.

Silver augments The smallest of the three. A silver augment should not change your plan — take the one that helps the board you already expect to build.
Gold augments The workhorses. Most games are decided by three gold augments that each did something modest rather than one that did something spectacular.
Prismatic augments Big enough to be worth building around. If a prismatic wants a specific board and you take it, commit — a half-played prismatic is worse than a gold.
— augments
Augment Rarity Avg place At 2-1 At 3-2 At 4-2 Top 4 Games
Solo Leveling For the next combats, your team size is , but the champion you field has massively increased stats. Gain XP for every kill they get. Afterwards, gain item components. gold 3.68 3.68 — — 67% 489
The Golden Egg Gain a golden egg that hatches in turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. prismatic 3.70 — — 3.70 61% 87
Hard Commit Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold. prismatic 4.02 4.05 3.73 2.50 61% 347
Celestial Blessing II Your team gains Omnivamp. Excess healing is converted to a shield up to Health. gold 4.03 — 4.14 3.95 58% 621
Bronze For Life II Your team gains Damage Amp and Armor and Magic Resist for each Bronze-tier trait. prismatic 4.07 — 4.18 4.00 60% 412
Corrosion Enemies in the first two rows lose Armor and Magic Resist every seconds. silver 4.11 — 4.01 4.37 57% 203
Soul Awakening Combat start: Your team gains Attack Damage and Ability Power per second for seconds. At max stacks, deal bonus true damage. prismatic 4.11 — 4.28 4.02 58% 2.3k
Crafted Crafting Whenever you craft a completed item, gain rerolls. silver 4.15 4.17 3.75 — 59% 79
Good For Something I Champions that aren't holding items have a chance to drop gold on death. silver 4.16 4.16 4.18 — 57% 440
Band of Thieves Gain Thief's Gloves. silver 4.20 4.02 4.26 4.34 54% 1.1k
Comeback Story Your team gains Health and Attack Speed per missing player Health. prismatic 4.20 4.20 — — 56% 493
Celestial Blessing I Your team gains Omnivamp. Excess healing is converted to a shield up to Health. silver 4.22 — 4.34 3.80 55% 324
Max Build Gain free Shop rerolls. When you reach level , gain free Shop rerolls and a Champion Duplicator. Galaxies Championship, 2020 gold 4.22 — — 4.22 52% 2.3k
Band of Thieves II+ Gain Thief's Gloves. After player combats, gain another. prismatic 4.22 — 4.22 — 56% 356
Worth the Wait II Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. prismatic 4.22 4.24 3.00 — 56% 274
Band of Thieves II++ Gain Thief's Gloves. After player combats, gain another. prismatic 4.23 — — 4.23 55% 573
Expected Unexpectedness Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total. prismatic 4.24 4.26 4.08 4.05 56% 981
Boxing Lessons Your team gains Health for each champion that starts combat in the front row. silver 4.25 — 4.20 4.40 55% 752
Infinity Protection Gain gold now. On Stage -, gain an Infinity Force. Infinity Force gives allies in the same row a Health shield. Monsters Attack Championship, 2023 gold 4.25 4.27 3.93 3.97 56% 934
Slammin'+ Gain gold and XP now. After each player combat, if there are no items on your bench (other than consumables), gain XP. gold 4.25 — 4.26 4.00 55% 1.3k
Prismatic Destiny+ Gain a random Prismatic Augment and gold. prismatic 4.25 — 4.25 — 55% 963
Swordsmith Gain random completed items that build from B.F. Sword. gold 4.26 — — 4.26 54% 919
Sweet Treats Gain an Artifact anvil. Your team gains Health for each item equipped on champions. prismatic 4.28 — 4.26 4.29 54% 1.7k
Ascension After seconds of combat, your units gain Damage Amp. gold 4.29 — 4.55 4.15 54% 1.3k
Explosive Growth+ Now and at the start of the next rounds, gain XP. gold 4.29 — — 4.29 54% 722
Hard Bargain You cannot choose your Carousel rewards. Gain an additional player health and gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries. gold 4.29 4.29 — — 54% 733
Radiant Rascal Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round. prismatic 4.29 — 4.00 4.47 54% 438
Latent Forge After player combats, gain an Artifact anvil. silver 4.30 4.30 — — 54% 277
Slammin' Gain gold. After each player combat, if there are no items on your bench (other than consumables), gain XP. gold 4.30 4.30 — — 53% 1.6k
Prismatic Destiny Gain a random Prismatic Augment and gold. prismatic 4.30 4.30 — — 54% 485
Shimmerscale Essence Gain a Gambler's Blade. After player combats, gain a Mogul's Mail. prismatic 4.30 4.26 4.39 6.00 54% 297
Level Up! When you buy XP, gain an additional . Gain immediately. prismatic 4.31 4.35 4.07 4.00 52% 423
Backup Bows Gain a Recurve Bow. After your champions attack times, get more. silver 4.36 4.42 3.72 5.00 53% 270
Silver Spoon Gain XP. silver 4.36 4.36 — — 51% 400
Spreading Roots+ Gain random Emblems and gold. gold 4.36 — 4.38 4.02 52% 1.1k
Staffsmith Gain random completed items that build from Needlessly Large Rod. gold 4.36 — — 4.36 52% 966
Bodyguard Training Allies gain Armor and Magic Resist, increased by per player level. Gizmos & Gadgets Championship, 2022 gold 4.37 4.37 — — 52% 764
Pilfer Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain gold worth of champions in this way, gain a Thief's Gloves. gold 4.37 4.37 — — 52% 215
Plot Armor Your team gains Armor and Magic Resist. After falling below Health, increase this to for the rest of combat. gold 4.37 — 4.37 4.37 52% 813
Slice of Life Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving -cost champion. silver 4.38 4.38 — — 52% 619
Jeweled Lotus I Your team gains % Critical Strike Chance and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. gold 4.38 — 4.48 4.31 52% 2.0k
Band of Thieves II Gain Thief's Gloves. After player combats, gain another. prismatic 4.38 4.38 — — 53% 143
Call To Chaos Gain a powerful and random reward. prismatic 4.38 — — 4.38 52% 2.4k
Small Grab Bag Gain random item components. silver 4.39 — 4.40 4.35 53% 1.4k
Cluttered Mind Gain -cost champions now. If your bench is full at the end of player combat, gain XP. gold 4.39 4.39 — — 52% 946
Epoch+ Now, and at the start of every stage, gain XP and free rerolls. gold 4.39 — 4.40 4.06 53% 1.0k
The Trait Tree+ Gain random Emblems, a Reforger, and gold. prismatic 4.39 — 4.39 4.59 53% 876
Birthday Reunion Gain a random -star -cost champion. At Level , gain a random item component. At Level , gain a random -star -cost champion. Inkborn Fables Tactician's Crown, 2024 gold 4.40 4.40 — — 50% 798
Gold Destiny Gain a random Gold Augment and gold. gold 4.40 4.40 — — 52% 726
Hustler You no longer gain interest but gain gold at the start of every player combat round. Gain gold now. Interest is extra gold you gain per g saved. gold 4.40 4.40 — — 50% 317
Going Long You no longer gain interest. Gain gold now. Gain XP after every player combat. Interest is extra gold you gain per g saved. prismatic 4.41 4.40 3.89 5.88 51% 391
Salvage Bin Gain 1 random completed item now, and 1 component after player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). gold 4.42 4.42 — — 51% 643
Early Learnings Your team gains % Attack Damage & Ability Power. This increases by % after each player combat. 1-cost champions gain double. gold 4.43 4.43 — — 54% 65
Glass Cannon II Allies that start combat in the back row begin combat at Health but gain Damage Amp. gold 4.43 — 4.44 4.43 52% 665
Spreading Roots Gain a random Emblems. After combats, gain another. gold 4.43 4.41 — 4.80 51% 1.6k
Carve a Path Gain a B.F. Sword. After your champions deal physical damage, gain more. silver 4.44 4.41 4.78 — 53% 211
Malicious Monetization Gain gold. For the next rounds, enemy champions drop gold when killed. gold 4.44 — — 4.44 52% 849
Seraphim's Staff Gain an Archangel's Staff. Archangel's Staff grants additional Mana Regen if its holder has or more Ability Power. gold 4.44 4.34 4.60 4.48 51% 882
Silver Destiny Gain a random Silver Augment and gold. silver 4.45 4.45 — — 51% 453
Legion Of Threes Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain Health and Attack Speed. Reckoning Championship, 2021 gold 4.45 4.45 — — 51% 898
Woven Magic Gain a random item component. Every Mana spent by your champions, grants an additional component (max: /). gold 4.45 4.46 4.16 4.59 51% 596
Pandora's Items III Round start: items on your bench are randomized. Gain Radiant item. prismatic 4.45 4.48 4.44 — 51% 486
Twin Guardians If you have exactly allies in your first row, grant them Health, Armor, and Magic Resist. silver 4.46 — 4.38 4.76 52% 221
Flexible Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains Health for each Emblem they are holding. prismatic 4.46 4.56 3.89 3.78 49% 201
TONS of Stats! Your team gains Health, Attack Damage, Ability Power, Armor, Magic Resist, Attack Speed, and Mana. prismatic 4.46 — 4.34 4.52 53% 318
Component Buffet Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices. silver 4.47 4.42 4.78 6.00 51% 626
Duo Queue Gain 2 random 5-cost champions and 2 copies of a random component. gold 4.48 — — 4.48 50% 1.5k
Clear Mind If there are no champions on your bench at the end of player combat, gain XP. gold 4.49 4.49 — — 49% 229
Epoch Now, and at the start of every stage, gain XP and free rerolls. gold 4.49 4.50 — 4.43 50% 1.3k
Exclusive Customization Gain a Lucky Item Chest, a Magnetic Remover and gold. gold 4.49 — 4.29 4.61 51% 2.9k
Heroic Grab Bag Gain 2 Lesser Champion Duplicators. Gain gold. gold 4.49 4.49 — — 50% 451
Replication Choose 1 of 3 components. For the next rounds, gain a copy of that component. gold 4.49 4.46 4.51 4.55 50% 1.1k
Jeweled Lotus II Your team gains % Critical Strike Chance, % Critical Strike Damage, and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. prismatic 4.49 — 4.65 4.38 50% 1.4k
Min-Max Gain a Golden Item Remover, 4 random components, and gold. prismatic 4.49 — 4.51 4.05 51% 599
Big Grab Bag Gain 3 random components, gold, and 1 Reforger. gold 4.50 — 4.31 4.62 51% 2.7k
Cry Me A River Gain a Tear of the Goddess. Your team gains Mana Regen. After seconds in combat, increase this to . gold 4.50 4.48 4.51 4.78 50% 317
Gold Destiny+ Gain a random Gold Augment and gold. gold 4.50 — 4.50 — 50% 699
Missed Connections Gain a copy of each 1-cost champion. silver 4.51 — 4.52 4.47 49% 668
Slightly Magic Roll Roll a die. Gain rewards based on the number rolled. {Augment.Variant.SlightlyMagicRoll.Reward} silver 4.51 4.51 4.50 7.00 50% 1.5k
Know Your Enemy You can see who you will fight next. Your team gains Damage Amp, increased to if you and your opponent have any of the same traits active. gold 4.51 — 4.46 4.54 49% 755
Warpath Gain a 2-star 2-cost champion. After dealing player damage, gain a chest of high cost champions and items. gold 4.51 4.51 — — 46% 317
Extra Buckles Gain a Giant's Belt. After your champions take damage, get more. silver 4.52 4.57 4.14 3.50 51% 338
Portable Forge Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. gold 4.52 4.33 4.53 4.74 51% 2.9k
The Golden Dragon Gain a Mogul's Mail. Champions holding Mogul's Mail take up + team slot but gain Health and Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022 gold 4.52 — 4.52 4.44 46% 270
Flowing Tears Gain a Tear of the Goddess. After your champions spend Mana, gain more. silver 4.53 4.57 4.11 — 49% 200
Sword Overflow Gain BF Swords. Your BF Swords grant + Attack Speed. prismatic 4.53 — 4.45 4.60 49% 559
Solo Plate Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain max Health if they start combat alone in their row. gold 4.54 4.61 4.48 4.38 49% 292
Deadlier Caps Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant Mana Regen and permanently gain Ability Power whenever their holders score a takedown. prismatic 4.54 4.52 5.46 3.40 47% 338
Branching Out Gain a random Emblem. silver 4.55 4.55 — — 49% 720
Recombobulator Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain Magnetic Removers and free rerolls. silver 4.55 — 4.55 — 49% 152
Wand Overflow Gain Needlessly Large Rods. Your Needlessly Large Rods grant + Attack Speed. prismatic 4.55 — 4.53 4.59 50% 502
Heart of Steel Gain a Steadfast Heart. Every seconds of combat its holder survives, Steadfast Heart gains additional permanent max Health. gold 4.56 4.57 4.73 4.22 50% 397
Iron Assets Gain a component anvil and gold. silver 4.57 4.57 4.56 6.00 48% 471
Silver Destiny+ Gain a random Silver Augment and gold. silver 4.57 — 4.57 — 49% 391
Spirit Of Redemption Gain a Spirit Visage. Every seconds, Spirit Visage heals allies within hex for of their missing Health. gold 4.57 4.55 4.57 4.77 48% 1.2k
Glass Cannon I Allies that start combat in the back row begin combat at Health but gain Damage Amp. silver 4.58 — 4.62 4.48 51% 282
Epic Rolldown When you reach Level , gain Shop rerolls. Runeterra Reforged Championship, 2023 gold 4.59 — 4.60 4.50 47% 1.0k
Celestial Blessing III Your team gains Omnivamp. Excess healing is converted to a shield up to Health. prismatic 4.59 — 4.63 4.56 48% 466
Giant and Mighty Your team becomes large, gaining Health and max Health. prismatic 4.59 — 4.72 4.53 47% 914
Hold the Line Champions in your back 2 rows gain Ability Power and Attack Damage for each champion that starts combat in your front row. prismatic 4.59 — 4.86 4.44 49% 863
Radiant Relics Choose 1 of 5 Radiant Items. Gain a Magnetic Remover. prismatic 4.59 4.56 4.63 4.56 49% 1.1k
Caretaker's Ally Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion: {Set18.Augment.CaretakersAllyChampion} silver 4.60 4.60 4.43 — 48% 303
Advanced Loan+ Gain Gold. Your next augment is one tier lower. gold 4.60 — 4.60 — 48% 631
Calculated Loss After losing your combat, gain gold and a free Shop reroll. gold 4.60 4.60 — — 49% 592
Lucky Gloves+ Thief's Gloves will always give your champions ideal items. Gain Sparring Gloves now, then another after player combats. prismatic 4.60 — 4.45 4.70 46% 630
Branching Out+ Gain a random Emblem and a Reforger. silver 4.61 — 4.61 4.80 47% 639
Patient Study After player combat, gain XP if you won or XP if you lost. gold 4.61 4.58 4.91 4.93 48% 1.0k
Late Game Specialist When you reach Level , gain gold. silver 4.62 — 4.60 8.00 49% 211
One, Two, Five! Gain 1 random component, gold, and 1 random 5-cost champion. silver 4.62 — — 4.62 48% 216
Explosive Growth Now and at the start of the next rounds, gain XP. gold 4.62 — 4.62 — 50% 750
Speedy Double Kill Gain a Guinsoo's Rageblade. When players are eliminated, gain gold. Fates Championship, 2021 gold 4.62 4.62 — — 48% 1.0k
Upward Mobility Buying XP costs less. Gain Health and Shop rerolls whenever you level up. prismatic 4.62 4.62 — — 49% 373
Belt Overflow Gain Giant's Belts. Your Giant's Belts grant + bonus Health. prismatic 4.63 — 4.41 4.83 48% 855
One Buff Two Buff Gain a Red Buff, a Blue Buff, and a Champion Duplicator. prismatic 4.63 — 4.67 4.60 47% 842
Arcane Viktor-y After seconds of combat, stun the enemy team for seconds. Repeat this after seconds of combat. TFT Macao Open, 2024 gold 4.64 — 4.70 4.62 48% 429
Construct a Companion The next -cost champion you buy is -star. Gain gold. gold 4.64 — 4.63 5.00 46% 203
Trade Sector Gain a Shop reroll every round. Gain gold. gold 4.64 4.64 — — 47% 746
Salvage Bin+ Gain 1 random completed item now, and 1 component after player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). gold 4.65 — 4.51 4.81 48% 1.2k
Focused Fire Your team gains Attack Damage. Every seconds, they gain more. silver 4.66 — 4.89 3.83 43% 113
Makeshift Armor I Champions without items equipped gain Armor and Magic Resist. silver 4.67 5.14 4.45 4.72 49% 195
Cooking Pot At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion permanent Health. Gain a Frying Pan. gold 4.68 4.68 4.85 4.53 46% 228
Cursed Crown Gain + max team size, but you take double player damage when you lose a player combat. prismatic 4.68 5.61 4.33 5.33 46% 122
Called Shot Set your win streak to +. Gain gold. silver 4.69 4.72 4.33 — 34% 35
Living Forge Gain an Artifact Anvil now and after every player combats. prismatic 4.69 4.69 — — 48% 270
Bronze For Life I Your team gains Damage Amp for each Bronze-tier trait. gold 4.70 — 4.94 4.52 48% 288
Patience Is A Virtue Gain rerolls now. Each round, gain free reroll if you did not buy a champion last round. silver 4.71 4.70 4.85 — 47% 528
Heroic Grab Bag+ Gain 2 Lesser Champion Duplicators. Gain gold. gold 4.72 — 4.72 — 46% 624
The Trait Tree Gain random Emblems and gold. prismatic 4.72 4.73 — 4.63 45% 515
Healing Orbs I When an enemy dies, a nearby ally is healed for Health. silver 4.73 — 4.77 4.60 45% 187
Makeshift Armor II Champions without items equipped gain Armor and Magic Resist. gold 4.73 5.16 4.66 4.61 44% 336
Invested++ Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). prismatic 4.73 — — 4.73 44% 713
Luxury Subscription Gain a package containing a -cost champion, a 2-star -cost champion, and gold. At the start of the next stages, gain the package again. prismatic 4.73 — 4.71 5.23 47% 326
Coronation Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder Attack Speed, Attack Damage, and Ability Power. prismatic 4.74 — 4.62 4.81 44% 1.2k
Pandora's Items II Round start: items on your bench are randomized. Gain random components and gold. gold 4.75 4.67 4.76 4.82 45% 938
Team Building Gain a Lesser Champion Duplicator. Gain another after player combats. This item allows you to copy a 3-cost or less champion. silver 4.76 4.55 4.86 6.00 46% 530
U.R.F Gain a Spatula. Champions holding Spatula or Frying Pan items gain Attack Speed and Mana Regen. gold 4.77 4.90 4.76 4.68 45% 885
Forged In Strength Gain random Artifact. When you drop below Health, gain more random Artifact, random completed item, and random components. Remix Rumble Championship, 2023 prismatic 4.78 4.78 — — 44% 321
Late Game Scaling Gain XP at the start of player combat rounds. Your 5-cost champions gain Health and Attack Speed. Cyber City Tactician's Crown, 2025 gold 4.79 4.79 — — 43% 317
Commerce Core Gain free Shop rerolls now and every round for the rest of the game. prismatic 4.80 — — 4.80 43% 1.1k
Retribution Gain Hands of Justice. Allies equipped with Hand of Justice gain Precision and Critical Strike Chance. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. prismatic 4.80 — 4.78 4.81 44% 435
We Stick Together Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain Attack Speed. {Augment.Variant.WeStickTogether.Tooltip} {Augment.Variant.WeStickTogether.Trait} Into The Arcane Tactician's Crown, 2025 prismatic 4.80 4.80 — — 45% 87
Deadlier Blades Gain a Deathblade. Deathblades permanently gain Attack Damage whenever their holders score a takedown. prismatic 4.81 4.85 4.93 3.25 44% 128
Hedge Fund Gain gold. Your max interest is increased to 10. prismatic 4.81 4.79 5.03 4.62 41% 264
Healing Orbs II When an enemy dies, a nearby ally is healed for Health. gold 4.83 — 4.95 4.76 46% 375
NO SCOUT NO PIVOT Champions that fight in player combat cannot be benched or sold. Your team gains Health, and Attack Damage and Ability Power after player combat. gold 4.84 4.84 — — 48% 25
Birthday Present Gain a 2-star champion and gold each time you level up. The champion's cost tier is your level minus (max: -cost). prismatic 4.85 4.78 5.75 5.00 43% 158
Stand United Your units gain Attack Damage and Ability Power for each non-unique Trait active across your team. silver 4.86 — 4.90 4.74 47% 98
Worth the Wait Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game. gold 4.86 4.86 5.00 — 42% 231
Augmented Power Your next augment is one tier higher. silver 4.88 5.24 4.69 — 42% 605
Invested+ Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). prismatic 4.88 — 4.88 — 42% 477
Heroic Grab Bag++ Gain 2 Lesser Champion Duplicators. Gain gold. gold 4.90 — — 4.90 43% 717
Prismatic Ticket Each time your shop is rerolled you have a % chance to gain a free reroll. prismatic 4.91 4.99 4.80 5.04 42% 938
Advanced Loan Gain Gold. Your next augment is one tier lower. gold 4.92 4.92 — — 43% 411
Money Monsoon Gain gold now and every round for the rest of the game. prismatic 4.92 — — 4.92 42% 1.2k
Find Your Center Your champion that starts combat in the center of the front row gains Damage Amp and max Health. silver 5.03 — 5.05 5.00 41% 86
Lucky Gloves Thief's Gloves will always give your champions ideal items. Gain Sparring Gloves and gold. prismatic 5.03 5.03 — — 35% 72
Tactician's Kitchen Gain a random Emblem. After rounds, gain a Tactician's Cape. prismatic 5.04 5.02 5.13 5.75 35% 185
Promised Protection Gain a Protector's Vow. Protector's Vow grants its holder additional Mana from all sources and max Health. gold 5.18 5.27 5.22 3.40 37% 156
Pandora's Bench At the start of every round, champions on the rightmost bench slots transform into random champions of the same cost. Gain gold. silver 5.29 5.36 5.26 5.13 35% 691
Dummify Lose all champions on your board and bench. Gain a Training Dummy with of their combined health. The dummy gains Health per stage. Gain a random non-tank 2-star 2 cost champion. silver 5.85 — 5.85 — 19% 26
Capital Gains I Store gold equal to the interest you earn. On -, gain gold equal to of the stored gold. Gain gold now. silver — — — — — —
Champ Delivery Gain -cost champions. After rounds, gain more. silver — — — — — —
Champ Delivery+ Gain -cost champions. After rounds, gain more. silver — — — — — —
Champ Delivery++ Gain -cost champions. After rounds, gain more. silver — — — — — —
Chosen of the Sun Gain a Leona, a Kayle, and a Sejuani. Leona gains permanent max Health each round, increased by for each unique 3-star champion fielded. silver — — — — — —
Cognitive Tax Gain gold and XP. silver — — — — — —
Cognitive Tax+ Gain gold and XP. silver — — — — — —
Electrocharge I Every attacks an ally takes, they deal - (based on current Stage) magic damage to nearby enemies ( second cooldown). silver — — — — — —
Expedition At the start of every round, lose the champion in the rightmost bench slot. After losing gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now. silver — — — — — —
Feeling Lucky Gain gold, then flip a coin. If heads, gain more gold. silver — — — — — —
Flame On Your 1 and 2-cost Inferno champions gain Attack Damage and Ability Power. The one who did the most damage last combat gains double. Gain a Varus and an Akali. silver — — — — — —
Forge A Friend The next -cost champion you buy is -star. Gain gold. silver — — — — — —
Future Focused Your Tactician loses Health, but after player combats, gain 4-cost champions and gold. silver — — — — — —
Group Hug I Combat start: Champions grant other adjacent champions Armor and Magic Resist. This effect stacks. silver — — — — — —
Item Grab Bag I Gain 1 random completed item. silver — — — — — —
Kick Start Gain a random -star -cost champion and gold. silver — — — — — —
Kingslayer After winning player combat, gain gold. If they had more health than you, gain Gold instead. Gain gold. silver — — — — — —
Loaded Dice Your dice and coins are luckier. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain gold if you flip heads. silver — — — — — —
Ones Two Three Gain 1-cost champions, 2-cost champion, and 3-cost champion. silver — — — — — —
Pandora's Items I Round start: items on your bench are randomized. Gain random component. silver — — — — — —
Partial Ascension After seconds of combat, your units gain Damage Amp. silver — — — — — —
Quick Streaks You gain twice as much progress towards win and loss streaks. Gain gold. silver — — — — — —
Residual Magic Your team gains Health. Each time you purchase a Wisp, increase this by . silver — — — — — —
Residual Magic + Your team gains Health. Each time you purchase a Wisp, increase this by . silver — — — — — —
Residual Magic ++ Your team gains Health. Each time you purchase a Wisp, increase this by . silver — — — — — —
Rolling For Days Gain free Shop rerolls. silver — — — — — —
Silver Destiny++ Gain a random Silver Augment and gold. silver — — — — — —
The Tower Gain a giant Training Dummy. Every seconds, it zaps the nearest enemies dealing max Health true damage. silver — — — — — —
Twin Guardians Your team gains Armor and Magic Resist for each ally that starts combat in the front rows. silver — — — — — —
Verticality I Champions gain Attack Damage, Ability Power, Armor, and Magic Resist for each ally that shares a trait with them. silver — — — — — —
Wisp Rebate Each time you purchase a Wisp, gain gold. Gain gold now. silver — — — — — —
Wisp Rebate Each time you purchase a Wisp, gain gold. Gain gold now. silver — — — — — —
Wisp Rebate+ Each time you purchase a Wisp, gain gold. Gain gold now. silver — — — — — —
Young and Wild and Free You can always move freely on Carousel rounds. Gain gold. silver — — — — — —
Backline Blueprint Gain a 3-cost non-Tank champion and an Emblem that matches their class. gold — — — — — —
Beast Within Primal grants an additional Blessing. Gain a Vi now and a Nidalee after rounds. gold — — — — — —
Beast Within Primal grants an additional Blessing. Gain a Vi now and a Sivir after rounds. gold — — — — — —
Beast Within+ Primal grants an additional Blessing. Gain a Vi and a Nidalee. gold — — — — — —
Beast Within+ Primal grants an additional Blessing. Gain a Vi and a Sivir. gold — — — — — —
Blossom's Call When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma. gold — — — — — —
Bonus Gifts Whenever you open a loot orb, you have a chance to gain a gray loot orb. Gain gray loot orbs. gold — — — — — —
Bonus Gifts+ Whenever you open a loot orb, you have a chance to gain a gray loot orb. Gain gray loot orbs. gold — — — — — —
Booster Pack Gain gold of random champions. (At least one -cost guaranteed!) gold — — — — — —
Booster Pack+ Gain gold of random champions. (At least one -cost guaranteed!) gold — — — — — —
Booster Pack++ Gain gold of random champions. (At least one -cost guaranteed!) gold — — — — — —
Capital Gains II Store gold equal to the interest you earn. On -, gain gold equal to of the stored gold. Gain gold now. gold — — — — — —
Caretaker's Favor Gain a component anvil when you reach level 5, 6, 7, and 8. Component anvils offer 4 choices. gold — — — — — —
Challenger's Grace At the start of combat, allies gain Attack Speed for seconds. On takedown, allies dash to their next target and gain this bonus again. gold — — — — — —
Clockwork Accelerator Your team gains Attack Speed every seconds in combat. gold — — — — — —
Cognitive Overload Gain gold, -star -cost champion, -cost champion, -cost champions, XP, and Shop reroll. gold — — — — — —
Consuming Flora Gain a Flora Fatalis emblem. The champion holding the emblem gains increased benefits from Flora Fatalis. Gain gold. gold — — — — — —
Coven Acolyte When you choose to continue gathering Coven essence, heal Tactician health. Gain a Camille, an Elise, and a Caitlyn. gold — — — — — —
Cybernetic Implants Your champions holding an item gain Health and Attack Damage. Gain a B.F. Sword. gold — — — — — —
Cybernetic Uplink Your champions holding an item gain Health and Mana Regen. Gain a Tear of the Goddess. gold — — — — — —
Dark Ritual Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn. gold — — — — — —
Electrocharge II Every attacks an ally takes, they deal - (based on current Stage) magic damage to nearby enemies ( second cooldown). gold — — — — — —
Embiggen Fae pixies are now larger and grant more Attack Damage and Ability Power. Fae champions gain Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan. gold — — — — — —
FOURcing Gain a random 4-cost champion. For each item equipped to that champion, your team gains health. gold — — — — — —
Frontline Foundation Gain a 2-star 1-cost Tank champion and an Emblem that matches their class. gold — — — — — —
Gain 21 Gold Gain gold. gold — — — — — —
Gilded Steel Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain Durability. K.O. Coliseum Tactician's Crown, 2025 gold — — — — — —
Group Hug II Combat start: Champions grant other adjacent champions Armor and Magic Resist. This effect stacks. gold — — — — — —
Investment Strategy I Your champions gain permanent max health per interest you earn. Gain gold now. gold — — — — — —
It's Me, Baby Gain a championship hex in the bottom right corner. The champion in it gains Damage Amp and Attack Speed, and drops gold every takedowns. Lore & Legends Tactician's Crown, 2026 gold — — — — — —
Item Extraction The first times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain an Azir, Veigar, and a Rek'Sai. gold — — — — — —
Magic Roll Roll 3 dice. Gain rewards based on their total. {Augment.Variant.MagicRoll.Reward} gold — — — — — —
Money Hungry Gain gold now, then gold at the start of every stage. Picking up gold makes your Tactician larger. gold — — — — — —
Money Hungry+ Gain gold now, then gold at the start of every stage. Picking up gold makes your Tactician larger. gold — — — — — —
Nature's Shelter Champions that start combat adjacent to an Elderwood plant gain Attack Speed and heal of their maximum Health every seconds. Gain an Alistar, an Ornn, and a Xayah. gold — — — — — —
Omega Riftbeast You can now choose a second Alpha Riftbeast. Alpha Riftbeasts gain max Health and Attack Speed. Gain a Scuttlecrab, a Cinderling, and a Pebbles. gold — — — — — —
Small Furry Friend While Sprykin is active, gain a second BFF summon that is as powerful. Gain a Teemo, a Veigar, and a Kobuko. gold — — — — — —
Sun and Moon Your Lunar champions gain Health and Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana. gold — — — — — —
Sun and Moon+ Your Lunar champions gain Health and Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios. gold — — — — — —
Time Skip Disable your Shop for the next rounds. Then gain XP. gold — — — — — —
Tons of Stats! Your team gains Health, Attack Damage, Ability Power, Armor, Magic Resist, Attack Speed, and Mana. gold — — — — — —
Trade Sector+ Gain a Shop reroll every round. Gain gold. gold — — — — — —
Unrivaled You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix. gold — — — — — —
Unrivaled You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix. gold — — — — — —
Verticality II Champions gain Attack Damage, Ability Power, Armor, and Magic Resist for each ally that shares a trait with them. gold — — — — — —
Weight The Worth The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator. gold — — — — — —
Baron's Lair Gain a random Tank item. After seconds of combat, your team gains bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025 prismatic — — — — — —
Build A Bud Gain a random -star -cost champion. Gain gold. prismatic — — — — — —
Buried Treasures III Gain a random item component now and at the start of the next rounds. prismatic — — — — — —
Component Quest Gain a random component and gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain gold. prismatic — — — — — —
Golden Gamble Gain gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain Completed Item anvils. prismatic — — — — — —
Golden Gamble+ Gain gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain Completed Item anvils. prismatic — — — — — —
Golden Gamble++ Gain gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain Completed Item anvils. prismatic — — — — — —
Investment Strategy II Your champions gain permanent max health per interest you earn. Your max interest is increased by . Gain gold now. prismatic — — — — — —
Master of All Origins Open an armory and choose one of traits. Gain a Lux with that trait and a Spear of Shojin. Traits on your board are more likely to appear in the armory. Lux provides +2 to her chosen trait prismatic — — — — — —
Nesting Anvils Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain gold. prismatic — — — — — —
Nesting Anvils+ Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain gold. prismatic — — — — — —
Nesting Dolls After a champion dies in combat, spawn a copy of them one star level lower with health. Gain free rerolls. prismatic — — — — — —
Nesting Dolls After a champion dies in combat, spawn a copy of them one star level lower with health. Gain free rerolls. prismatic — — — — — —
Nesting Dolls After a champion dies in combat, spawn a copy of them one star level lower with health. Gain free rerolls. prismatic — — — — — —
Shopping Spree When you level up, gain a number of Shop refreshes equal to your level +. Gain gold. prismatic — — — — — —
Starring Up After 3-starring champions, set your level to . Gain rerolls now and at the start of every round. prismatic — — — — — —
Subscription Service Now and at the start of each stage, open a shop of unique -cost champions and gain gold. prismatic — — — — — —
Trait Ladder Gain a random emblem. After fielding non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward. prismatic — — — — — —
Urf's Grab Bag Gain Spatula, random components, and gold. prismatic — — — — — —
Verticality III Champions gain Attack Damage, Ability Power, Armor, and Magic Resist for each ally that shares a trait with them. prismatic — — — — — —

How to actually use this list

Augment averages are the most misused numbers in TFT. Every augment on this page was picked by a player who thought it fit their board, so the ranking measures augment plus the situations people take it in. An augment that only gets picked when it's perfect will look incredible. One that gets picked as the least-bad of three will look terrible even if it's fine.

Two habits fix this. First, compare within a round: a 4-2 column beats a headline average, because it tells you how the augment does when the game is already decided in shape. Second, compare the three you are actually offered, not the whole table — the question is never whether it is good, it is whether it is the best of these three, for this board.

The augments chapter covers rarity patterns — why a silver first augment means the game owes you something bigger later, and how to read the offer instead of the ratings. Per-comp augment shortlists live on each comp page.

Where these numbers come from. Placements, win rates and pick rates are aggregated from ranked Teamfight Tactics games — the same dataset the NoxuTFT desktop app reads, refreshed every six hours. Champion costs, traits, item recipes and trait breakpoints are game data from Riot. Tier letters are relative to this set: S is the top 10% by average placement, not an absolute threshold, and champions are ranked inside their cost bracket because a 5-cost's average only looks good for having been reached from a winning position. NoxuTFT is not affiliated with Riot Games.