Set 18 · Enchanted Wilds ·4-cost · Riftbeast / Vanguard / Invoker Updated · every 6 h

Sentinel

Sentinel is a 4-cost melee unit with 10 copies in the shared pool. 4.19 average placement across 4.3M ranked games, ranking 4 of 14 among 4-costs.

Sentinel
Riftbeast Vanguard Invoker
Azure Shockwave

Gain Shield for seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take magic damage, and are Mana Reaved for . Blue Buff: Each time Sentinel casts, allies gain Mana Regen. Mana Reave: Increase the Mana cost of the next Ability cast.

Average place
4.19
#4 of 14 4-costs
Top 4 rate
55.7%
Win rate 15.1%
Tier in bracket
A
Among 4-costs
Copies in pool
10
Shared by all 8 players

Best items for Sentinel

These are the builds recorded on boards that played Sentinel this patch, ordered by how often they appear. The first row is the default; the rest are what people build when the components didn't cooperate.

BuildIn compAvg placeGames
Protector's Vow Protector's Vow Protector's Vow Invoker Ahri 3.45 2.1k
Gargoyle Stoneplate Protector's Vow Warmog's Armor Vanguard Morgana 3.88 808
Adaptive Helm Protector's Vow Spirit Visage Vanguard Alune 3.46 125
Evenshroud Protector's Vow Warmog's Armor Vanguard Aphelios 3.90 101
Adaptive Helm Adaptive Helm Protector's Vow Invoker Morgana 3.38 52
Adaptive Helm Adaptive Helm Protector's Vow Invoker Nidalee 3.26 19
Evenshroud Gargoyle Stoneplate Protector's Vow Ravager Brambleback 2.91 11

Note what the table does not say: that you should hold components waiting for the top row. A two-item Sentinel on the board at 4-1 beats a perfect one at 5-2 in almost every game you'll play — the reasoning is in the chapter on slamming.

Building Sentinel mid-game? The in-game TFT helper shows how many copies are left in the pool under the shop and grades each augment for the comp you're on, without leaving the game.

Stats by star level

Health and attack damage roughly multiply by 1.8 per star, which is the whole reason a 3★ 1-cost can hold a board that a 1★ 4-cost cannot. Armour, magic resist and range never change with stars.

StarHealthAttack damage ArmourMR Attack speedRangeMana
★ 1300 75 60 60 0.6 1 60/150
★★ 2340 135 60 60 0.6 1 60/150
★★★ 4212 243 60 60 0.6 1 60/150

The mana column is start/cost: Sentinel begins each fight with 60 mana and casts at 150. That gap is what a Tear closes, and it's why the same item is transformative on one unit and wasted on another — see how mana works.

Comps playing Sentinel

Ranked by the comp's own average placement. A Sentinel marked as a carry is one the comp builds items on.

Other 4-costs

Where these numbers come from. Placements, win rates and pick rates are aggregated from ranked Teamfight Tactics games — the same dataset the NoxuTFT desktop app reads, refreshed every six hours. Champion costs, traits, item recipes and trait breakpoints are game data from Riot. Tier letters are relative to this set: S is the top 10% by average placement, not an absolute threshold, and champions are ranked inside their cost bracket because a 5-cost's average only looks good for having been reached from a winning position. NoxuTFT is not affiliated with Riot Games.