Adaptor Master Yi TFT comp
A Adaptor board built around Master Yi. 4.56 average placement and a 50% top-4 rate over 174k ranked games this patch.
The board
This is where each unit actually sits in the games that finish well — not a suggestion, but the most common position among winning boards. The frontline is at the top, closest to the enemy. In game, the TFT helper draws these hexes on your own board.
















Traits it hits
Units and items
Items split across Nidalee and Master Yi and Kog'Maw. When components are scarce, the first full item belongs to Nidalee — the rest can wait.
The full board
How to play it
lvl 7. A reroll line: it stops at level 7 and spends its gold on shop odds rather than on levels. Relative to the rest of the meta it is about average to pilot.
Those are the stages the winning games hit each level at, not a prescription — if you are on a loss streak with no items, arriving a round late is normal, and if you are 60 gold up at 3-5 you should be early. Level 8 around 6-1 is the beat that matters most. The reasoning behind those numbers is in the leveling chapter.
The board at every level
The same comp at each level it passes through. The win rates down the left are the alternative builds recorded at that level — click one and the board changes to it. Positions are computed from each unit's range and role, the way the overlay places them, because the source records these levels as a list of units with no coordinates.







Augments to look for
The augments that perform best specifically inside this comp, which is a different question from which augments are strongest overall. A gold augment that fits your board beats a prismatic that doesn't — the augments chapter covers why.
Items this comp wants
Ranked by how often they show up on boards playing this line. Treat the top three as your carousel priority — knowing which component you need two stages before you need it is most of item play.
| Item | Avg place | Games |
|---|---|---|
| | 4.32 | 8.9k |
| | 4.24 | 6.9k |
| | 4.20 | 5.4k |
| | 4.23 | 4.9k |
| | 4.18 | 4.5k |
| | 4.25 | 4.4k |
| | 4.22 | 4.1k |
Where it actually finishes
An average of 4.56 can hide two very different comps: one that reliably takes 3rd and 4th, and one that wins or dies. This is the real distribution.
What beats it
Comps that this one places worse against than it does against the lobby at large. If two of these are alive at stage 5, your positioning matters more than your next roll.
Running this comp in game
Everything above is a snapshot you have to hold in your head while the timer runs. The NoxuTFT overlay puts the same board on top of the client: the positions as a ghost layout, the shop highlighting the units this comp still needs, a pool counter under each one, and the level-up marker on the beat this comp levels at. If you'd rather learn the reasoning than read a board, start with the coaching guide.
Where these numbers come from. Placements, win rates and pick rates are aggregated from ranked Teamfight Tactics games — the same dataset the NoxuTFT desktop app reads, refreshed every six hours. Champion costs, traits, item recipes and trait breakpoints are game data from Riot. Tier letters are relative to this set: S is the top 10% by average placement, not an absolute threshold, and champions are ranked inside their cost bracket because a 5-cost's average only looks good for having been reached from a winning position. NoxuTFT is not affiliated with Riot Games.