Set 18 · Enchanted Wilds ·3-cost · Primal / Juggernaut Updated · every 6 h

Vi

Vi is a 3-cost melee unit with 18 copies in the shared pool. 4.59 average placement across 2.0M ranked games, ranking 10 of 14 among 3-costs.

Vi
Primal Juggernaut
Furious Fists

Passive: On attack, restore Health. Active: Unleash a primal roar, restoring Health. Then gain Attack Speed, Durability, and is unstoppable for seconds.

Average place
4.59
#10 of 14 3-costs
Top 4 rate
48.7%
Win rate 9.7%
Tier in bracket
B
Among 3-costs
Copies in pool
18
Shared by all 8 players

Best items for Vi

These are the builds recorded on boards that played Vi this patch, ordered by how often they appear. The first row is the default; the rest are what people build when the components didn't cooperate.

BuildIn compAvg placeGames
Gargoyle Stoneplate Gargoyle Stoneplate Warmog's Armor Executioner Azir 4.24 272
Dragon's Claw Evenshroud Sunfire Cape Adaptor Rengar 2.62 42

Note what the table does not say: that you should hold components waiting for the top row. A two-item Vi on the board at 4-1 beats a perfect one at 5-2 in almost every game you'll play — the reasoning is in the chapter on slamming.

Building Vi mid-game? The in-game TFT helper shows how many copies are left in the pool under the shop and grades each augment for the comp you're on, without leaving the game.

Stats by star level

Health and attack damage roughly multiply by 1.8 per star, which is the whole reason a 3★ 1-cost can hold a board that a 1★ 4-cost cannot. Armour, magic resist and range never change with stars.

StarHealthAttack damage ArmourMR Attack speedRangeMana
★ 1100 45 50 50 0.75 1 0/60
★★ 1980 81 50 50 0.75 1 0/60
★★★ 3564 146 50 50 0.75 1 0/60

The mana column is start/cost: Vi begins each fight with 0 mana and casts at 60. That gap is what a Tear closes, and it's why the same item is transformative on one unit and wasted on another — see how mana works.

Comps playing Vi

Ranked by the comp's own average placement. A Vi marked as a carry is one the comp builds items on.

Other 3-costs

Where these numbers come from. Placements, win rates and pick rates are aggregated from ranked Teamfight Tactics games — the same dataset the NoxuTFT desktop app reads, refreshed every six hours. Champion costs, traits, item recipes and trait breakpoints are game data from Riot. Tier letters are relative to this set: S is the top 10% by average placement, not an absolute threshold, and champions are ranked inside their cost bracket because a 5-cost's average only looks good for having been reached from a winning position. NoxuTFT is not affiliated with Riot Games.