Set 18 · Enchanted Wilds ·B tier · lvl 7 Updated · every 6 h

Defender Cassiopeia TFT comp

A Defender board built around Cassiopeia. 4.50 average placement and a 51% top-4 rate over 505k ranked games this patch.

Average place
4.50
+0.05 this week
Top 4 rate
50.6%
Win rate 8.2%
Games
505k
Ranked, this patch
Tier
B
forgiving to pilot

The board

This is where each unit actually sits in the games that finish well — not a suggestion, but the most common position among winning boards. The frontline is at the top, closest to the enemy. In game, the TFT helper draws these hexes on your own board.

↑ Frontline — closest to the enemy
Defender Cassiopeia — most common positions, with the items each carry is built.

Traits it hits

Defender 6 Spellweaver 2 Flora Fatalis 1

Units and items

Items split across Cassiopeia and Rammus and Fiddlesticks. When components are scarce, the first full item belongs to Cassiopeia — the rest can wait.

Unit Cost Build Avg place Games
Cassiopeia Cassiopeia 3 Archangel's Staff Archangel's Staff Hextech Gunblade 4.19 2.2k
Rammus Rammus 3 Gargoyle Stoneplate Spirit Visage Warmog's Armor 4.24 810
Fiddlesticks Fiddlesticks 3 Archangel's Staff Ionic Spark Titan's Resolve 3.74 106

The full board

How to play it

lvl 7. A reroll line: it stops at level 7 and spends its gold on shop odds rather than on levels. Relative to the rest of the meta it is forgiving to pilot.

2-1 4 5+ 2-5 5 10+ 3-2 6 30+ 3-7 7 50+ Slowroll for carries 5-5 8 20+ 6-2 9 10+

Those are the stages the winning games hit each level at, not a prescription — if you are on a loss streak with no items, arriving a round late is normal, and if you are 60 gold up at 3-5 you should be early. Level 8 around 5-6 is the beat that matters most, with 9 at 7-1 if the game stays alive. The reasoning behind those numbers is in the leveling chapter.

The board at every level

The same comp at each level it passes through. The win rates down the left are the alternative builds recorded at that level — click one and the board changes to it. Positions are computed from each unit's range and role, the way the overlay places them, because the source records these levels as a list of units with no coordinates.

Board by levelWin 31.5% · 498 games

Augments to look for

The augments that perform best specifically inside this comp, which is a different question from which augments are strongest overall. A gold augment that fits your board beats a prismatic that doesn't — the augments chapter covers why.

Boxing Lessons S Branching Out S Branching Out+ S Champ Delivery+ S Component Buffet S Feeling Lucky S Latent Forge S Partial Ascension S Rolling For Days S Silver Destiny++ S Small Grab Bag S Team Building S

Items this comp wants

Ranked by how often they show up on boards playing this line. Treat the top three as your carousel priority — knowing which component you need two stages before you need it is most of item play.

ItemAvg placeGames
Archangel's Staff Archangel's Staff 4.45 21k
Gargoyle Stoneplate Gargoyle Stoneplate 4.62 17k
Hextech Gunblade Hextech Gunblade 4.56 17k
Warmog's Armor Warmog's Armor 4.54 14k
Thief's Gloves Thief's Gloves 4.41 10k

Where it actually finishes

An average of 4.50 can hide two very different comps: one that reliably takes 3rd and 4th, and one that wins or dies. This is the real distribution.

1st 8.2%
2nd 13.4%
3rd 14.3%
4th 14.7%
5th 14.4%
6th 13.4%
7th 11.9%
8th 9.6%

What beats it

Comps that this one places worse against than it does against the lobby at large. If two of these are alive at stage 5, your positioning matters more than your next roll.

Running this comp in game

Everything above is a snapshot you have to hold in your head while the timer runs. The NoxuTFT overlay puts the same board on top of the client: the positions as a ghost layout, the shop highlighting the units this comp still needs, a pool counter under each one, and the level-up marker on the beat this comp levels at. If you'd rather learn the reasoning than read a board, start with the coaching guide.

Where these numbers come from. Placements, win rates and pick rates are aggregated from ranked Teamfight Tactics games — the same dataset the NoxuTFT desktop app reads, refreshed every six hours. Champion costs, traits, item recipes and trait breakpoints are game data from Riot. Tier letters are relative to this set: S is the top 10% by average placement, not an absolute threshold, and champions are ranked inside their cost bracket because a 5-cost's average only looks good for having been reached from a winning position. NoxuTFT is not affiliated with Riot Games.