Set 18 · Enchanted Wilds ·3-cost · Sprykin / Defender Updated · every 6 h

Rammus

Rammus is a 3-cost melee unit with 18 copies in the shared pool. 4.42 average placement across 1.7M ranked games, ranking 5 of 14 among 3-costs.

Rammus
Sprykin Defender
Defensive Ball Curl

Taunt, forcing enemies to attack this champion. For seconds, gain Shield and Armor and Magic Resist. When the Shield breaks, deal physical damage to enemies in Hexes.

Average place
4.42
#5 of 14 3-costs
Top 4 rate
51.6%
Win rate 11.6%
Tier in bracket
B
Among 3-costs
Copies in pool
18
Shared by all 8 players

Best items for Rammus

These are the builds recorded on boards that played Rammus this patch, ordered by how often they appear. The first row is the default; the rest are what people build when the components didn't cooperate.

BuildIn compAvg placeGames
Crownguard Gargoyle Stoneplate Gargoyle Stoneplate Flora Fatalis Azir 3.64 12k
Gargoyle Stoneplate Spirit Visage Warmog's Armor Defender Cassiopeia 4.24 810
Dragon's Claw Gargoyle Stoneplate Warmog's Armor Fae Tristana 4.13 76
Evenshroud Gargoyle Stoneplate Spirit Visage Defender Rengar 3.00 34
Dragon's Claw Gargoyle Stoneplate Spirit Visage Invoker Teemo 3.55 22
Gargoyle Stoneplate Gargoyle Stoneplate Protector's Vow Sprykin Rammus 3.70 10

Note what the table does not say: that you should hold components waiting for the top row. A two-item Rammus on the board at 4-1 beats a perfect one at 5-2 in almost every game you'll play — the reasoning is in the chapter on slamming.

Building Rammus mid-game? The in-game TFT helper shows how many copies are left in the pool under the shop and grades each augment for the comp you're on, without leaving the game.

Stats by star level

Health and attack damage roughly multiply by 1.8 per star, which is the whole reason a 3★ 1-cost can hold a board that a 1★ 4-cost cannot. Armour, magic resist and range never change with stars.

StarHealthAttack damage ArmourMR Attack speedRangeMana
★ 1100 50 50 50 0.6 1 30/80
★★ 1980 90 50 50 0.6 1 30/80
★★★ 3564 162 50 50 0.6 1 30/80

The mana column is start/cost: Rammus begins each fight with 30 mana and casts at 80. That gap is what a Tear closes, and it's why the same item is transformative on one unit and wasted on another — see how mana works.

Comps playing Rammus

Ranked by the comp's own average placement. A Rammus marked as a carry is one the comp builds items on.

Other 3-costs

Where these numbers come from. Placements, win rates and pick rates are aggregated from ranked Teamfight Tactics games — the same dataset the NoxuTFT desktop app reads, refreshed every six hours. Champion costs, traits, item recipes and trait breakpoints are game data from Riot. Tier letters are relative to this set: S is the top 10% by average placement, not an absolute threshold, and champions are ranked inside their cost bracket because a 5-cost's average only looks good for having been reached from a winning position. NoxuTFT is not affiliated with Riot Games.