Set 18 · Enchanted Wilds ·D tier · lvl 7 Updated · every 6 h

Sprykin Rammus TFT comp

A Sprykin board built around Rammus. 4.86 average placement and a 44% top-4 rate over 274k ranked games this patch.

Average place
4.86
+0.07 this week
Top 4 rate
43.6%
Win rate 4.8%
Games
274k
Ranked, this patch
Tier
D
forgiving to pilot

The board

This is where each unit actually sits in the games that finish well — not a suggestion, but the most common position among winning boards. The frontline is at the top, closest to the enemy. In game, the TFT helper draws these hexes on your own board.

↑ Frontline — closest to the enemy
Sprykin Rammus — most common positions, with the items each carry is built.

Traits it hits

Sprykin 5 Invoker 3 Fae 2 Defender 2

Units and items

Items split across Rammus and Tristana and Teemo. When components are scarce, the first full item belongs to Rammus — the rest can wait.

Unit Cost Build Avg place Games
Rammus Rammus 3 Gargoyle Stoneplate Gargoyle Stoneplate Protector's Vow 3.70 10
Tristana Tristana 3 Guinsoo's Rageblade Infinity Edge Striker's Flail 4.19 27
Teemo Teemo 2 Jeweled Gauntlet Rabadon's Deathcap Spear of Shojin 4.52 25

The full board

How to play it

lvl 7. A reroll line: it stops at level 7 and spends its gold on shop odds rather than on levels. Relative to the rest of the meta it is forgiving to pilot.

2-1 4 5+ 2-5 5 10+ 3-2 6 30+ 3-7 7 50+ Slowroll for carries 5-5 8 20+ 6-2 9 10+

Those are the stages the winning games hit each level at, not a prescription — if you are on a loss streak with no items, arriving a round late is normal, and if you are 60 gold up at 3-5 you should be early. Level 8 around 5-1 is the beat that matters most, with 9 at 6-3 if the game stays alive. The reasoning behind those numbers is in the leveling chapter.

The board at every level

The same comp at each level it passes through. The win rates down the left are the alternative builds recorded at that level — click one and the board changes to it. Positions are computed from each unit's range and role, the way the overlay places them, because the source records these levels as a list of units with no coordinates.

Board by levelWin 64.3% · 70 games

Items this comp wants

Ranked by how often they show up on boards playing this line. Treat the top three as your carousel priority — knowing which component you need two stages before you need it is most of item play.

ItemAvg placeGames
Gargoyle Stoneplate Gargoyle Stoneplate 5.20 1.7k
Guinsoo's Rageblade Guinsoo's Rageblade 5.40 1.3k
Sprykin Emblem Sprykin Emblem 5.22 1.2k
Warmog's Armor Warmog's Armor 5.29 947

Where it actually finishes

An average of 4.86 can hide two very different comps: one that reliably takes 3rd and 4th, and one that wins or dies. This is the real distribution.

1st 4.8%
2nd 10.1%
3rd 13.6%
4th 15.1%
5th 15.7%
6th 15.4%
7th 14.0%
8th 11.3%

What beats it

Comps that this one places worse against than it does against the lobby at large. If two of these are alive at stage 5, your positioning matters more than your next roll.

Running this comp in game

Everything above is a snapshot you have to hold in your head while the timer runs. The NoxuTFT overlay puts the same board on top of the client: the positions as a ghost layout, the shop highlighting the units this comp still needs, a pool counter under each one, and the level-up marker on the beat this comp levels at. If you'd rather learn the reasoning than read a board, start with the coaching guide.

Where these numbers come from. Placements, win rates and pick rates are aggregated from ranked Teamfight Tactics games — the same dataset the NoxuTFT desktop app reads, refreshed every six hours. Champion costs, traits, item recipes and trait breakpoints are game data from Riot. Tier letters are relative to this set: S is the top 10% by average placement, not an absolute threshold, and champions are ranked inside their cost bracket because a 5-cost's average only looks good for having been reached from a winning position. NoxuTFT is not affiliated with Riot Games.