Set 18 · Enchanted Wilds ·3-cost · Elderwood / Vanguard Updated · every 6 h

Hecarim

Hecarim is a 3-cost melee unit with 18 copies in the shared pool. 4.56 average placement across 2.4M ranked games, ranking 9 of 14 among 3-costs.

Hecarim
Elderwood Vanguard
Spirit of Dread

Gain Armor and Magic Resist for 3 seconds and restore Health over the duration. Launch spectral riders at the nearest enemies, dealing magic damage and Stunning them for seconds.

Average place
4.56
#9 of 14 3-costs
Top 4 rate
48.6%
Win rate 12.4%
Tier in bracket
B
Among 3-costs
Copies in pool
18
Shared by all 8 players

Best items for Hecarim

These are the builds recorded on boards that played Hecarim this patch, ordered by how often they appear. The first row is the default; the rest are what people build when the components didn't cooperate.

BuildIn compAvg placeGames
Gargoyle Stoneplate Spirit Visage Warmog's Armor Executioner Kha'Zix 3.81 4.9k
Gargoyle Stoneplate Gargoyle Stoneplate Spirit Visage Rival Kha'Zix 3.68 146
Evenshroud Sunfire Cape Warmog's Armor Elderwood Ezreal 3.58 78
Dragon's Claw Gargoyle Stoneplate Spirit Visage Vanguard Elise 4.50 16
Evenshroud Spirit Visage Warmog's Armor Vanguard Mama Beak 3.20 15

Note what the table does not say: that you should hold components waiting for the top row. A two-item Hecarim on the board at 4-1 beats a perfect one at 5-2 in almost every game you'll play — the reasoning is in the chapter on slamming.

Building Hecarim mid-game? The in-game TFT helper shows how many copies are left in the pool under the shop and grades each augment for the comp you're on, without leaving the game.

Stats by star level

Health and attack damage roughly multiply by 1.8 per star, which is the whole reason a 3★ 1-cost can hold a board that a 1★ 4-cost cannot. Armour, magic resist and range never change with stars.

StarHealthAttack damage ArmourMR Attack speedRangeMana
★ 1100 50 50 50 0.65 1 50/110
★★ 1980 90 50 50 0.65 1 50/110
★★★ 3564 162 50 50 0.65 1 50/110

The mana column is start/cost: Hecarim begins each fight with 50 mana and casts at 110. That gap is what a Tear closes, and it's why the same item is transformative on one unit and wasted on another — see how mana works.

Comps playing Hecarim

Ranked by the comp's own average placement. A Hecarim marked as a carry is one the comp builds items on.

Other 3-costs

Where these numbers come from. Placements, win rates and pick rates are aggregated from ranked Teamfight Tactics games — the same dataset the NoxuTFT desktop app reads, refreshed every six hours. Champion costs, traits, item recipes and trait breakpoints are game data from Riot. Tier letters are relative to this set: S is the top 10% by average placement, not an absolute threshold, and champions are ranked inside their cost bracket because a 5-cost's average only looks good for having been reached from a winning position. NoxuTFT is not affiliated with Riot Games.