Patch notes · Set 18 ·Patch 17.7

TFT patch 17.7 notes

Patch 17.7 landed 14 July 2026 with 21 numbered changes. Every unit, item, trait and augment Riot touched is below with its icon.

Patch 17.7
12 buffs 8 nerfs Riot's notes ↗

It's a Legendary patch full of buffs! But the buffest one of all is Choncc (believe you me, Choncc's all muscle), who's bringing back Set 16, Lore & Legends, in his own Choncc style (Choncc's Treasure). But looking past our favorite pink (or whatever color of variant you run Choncc in) dragon is a patch full of all buffs and adjustments (and one nerf), so read on as Vex joins the Stargazers and Shen changes the timeline.

Riot Games · patch 17.7 notes
Nerfed 1

Units 8 changes · 5 notes

UNITS: TIER 1 LARGE CHANGES

Ezreal's going to acquire additional drones faster which should bring his reroll fantasy into reality. Alongside a new Timebreaker in the line-up we expect to see a higher, and different cap to his board. Talon is great early game, but he falls off faster and more than our other 1-costs. We're giving him more damage at three and four-stars to bring him up to the par of our lowest cost units (1-costs), but that doesn't make us value them any less.

Ezreal 4-cost · Elderwood Nerf
  • Takedowns Per Drone 87
  • Talon Spell Damage AD 400/600/1000/1700400/600/1100/1850
UNITS: TIER 2 LARGE CHANGES

While we have seen Zoe in a few meta comps, TFT's best celestial ping pong player has never been the supreme carry in a comp. It's time to serve up a buff!

  • Zoe Secondary Spell Damage AP 34/51/7736/54/88 AP
UNITS: TIER 3 LARGE CHANGES

Urgot had one patch of reroll dominance early on in Space Gods, but this unstoppable dreadnought has been feeling rather stoppable since his decline. A decent AD buff should bring back his Sword-heavy carry builds.

Diana 3-cost · Lunar Buff
  • Shield AP 275/325/475275/325/515 AP
  • Urgot Transformed Passive Damage 225% AD250% AD
UNITS: TIER 4 LARGE CHANGES

Master Yi is our worst-performing 4-cost, so we're giving him a Mana buff that should have him entering his Psi-State (where he attacks and moves faster) earlier and with less down time.

Master Yi 3-cost · Blossom Buff
  • Mana 30/7020/60
UNITS: TIER 5 LARGE CHANGES

With 17.7 we're taking a bigger swing on making sure our Legendary units feel Legendary. Starting with Graves, who is having ALL his upgrades reduced to 1 gold. This should make him less of an econ burden and allow you to upgrade him whichever way you see fit. We're also updating Shen with a new look and Origin trait, Timebreaker. A long time ago (during early iterations of the set), Shen was a Timebreaker, but we made him more of a flexible splashable Threat-like unit on release to allow for more comps that rolled into him to add him. With the return of his Origin trait we don't expect him to be less splashable—he still has the same power and utility as last patch—but we do expect to see a new high-cap for him as a Timebreaker carry. The trait will give him lots of Attack Speed, which he loves, so now you'll be able to itemize with more damage or survivability to create a new cap for this Timeline breaking trait. Speaking of new traits, we've got another 5-cost getting one too, but don't get too excited, we know she wouldn't. Vex is getting a new look to join the Stargazer roster. This is going to be a considerable buff to her, especially since many Vex comps already run Nunu for frontline. So to go along with this big buff, we've got a compensation nerf to keep Vex from rising above her Shadow. Finally, we're returning Zed to his past power. While the numbers are going down, those are percentage HP penalties, meaning Zed's clones will be slightly tankier than before.

  • Vex Active Spell Damage 140/210 AP130/195 AP
  • Zed Health Penalty 33/45%33/40%
  • Graves Upgrade Costs all reduced to 1
  • Shen New Trait: Timebreaker
  • Shen Skin updated
  • Vex New Trait: Stargazer
  • Vex Skin Updated

Traits 8 changes

TRAITS LARGE CHANGES

Anima Squad (6) is an exciting drip econ trait that turns your journey to the trait into a steady infusion of econ power. But it's not much of a journey if you just die before you can stabilize your board. We're bringing the trait down to a (5) piece, meaning you can now hit it without an Emblem, but more importantly, you can access it early with an Emblem. This'll be a huge buff for the trait, so we're also lowering the power of the rewards across the board. Replicator (2) has seen a lot of success in pro play, but did you know there was a Replicator (4)? The trait's pretty hard to work into a comp as a (4) piece, so we're giving it a sizable buff to help it get onto boards near you. Similar to Replicator, Rogue's never been a class worth investing deeply into—perhaps it's because of the unit's roguish loner nature, but more likely because going deep into the trait means missing out on core tank/utility units. Lastly, we've got a nerf for Timebreaker (4), which is now easier to hit with Shen changing the timelines and gaining it as an Origin. We'll talk more about just this, but if you want to time travel, you can just scroll faster to Units: Tier 5.

  • Anima Squad Trait Breakpoint 3/63/5
  • Anima Squad Max Breakpoint Rewards 2 5-costs + 5g2 5-costs + 1g
  • Voyager Emblem + 3g Voyager Emblem + 3gVoyager Emblem
  • Challenger Emblem + 5g Challenger Emblem + 5gChallenger Emblem + 1g
  • 2x Lesser Champ Duplicator + 5g 2x Lesser Champ Duplicator + 5g2x Lesser Champion Duplicator
  • Random Component + 5g Random Component + 5gRandom Component + 2g
  • Replicator Spell Effectiveness 22/45%22/50%
  • Rogue AD/AP 12/25/40/55%12/25/45/60%

Augments 5 changes

AUGMENTS LARGE CHANGES

While Vex and Timebreaker are getting nerfs, they're mostly getting adjusted or buffed with the new additions to their kits/play patterns. The only ACTUAL nerf of this patch is for Birthday Reunion, an Augment that continues to outperform despite our nerf last patch. Other than that single nerf, we've got a patch full of buffs for our most fun and set specific Augments. So chase that Apex Primordian or Nasus stacking dream!

Birthday Reunion Gold augment Nerf
  • Gold 31
  • Bonk! Base AS 0.750.8
  • Heart of the Swarm Apex Primordian Resists 6075
  • Stellar Combo 2nd Hit Damage 110/165/275/470 AD125/185/315/525 AD
  • Termeepnal Velocity Mana 10/5510/50

Bug fixes & notes 7 notes

ENCHANTED WILDS
  • Dev Drop: Enchanted Wilds
  • TFT Enchanted Wilds in 60 Seconds
  • TFT Set 18's Mechanic: Wisps!
  • The Wildest 5-costs of Set 18
CHONCC'S LORE & LEGENDS
  • Choncc's Treasure on Lore & Legends goes live shortly after the patch deploys
  • Brings back Set 16's roster with Choncc's Treasure's fun-fueled loot
BUG FIXES
  • Fixed a bug where Slice of Life was giving its 5-cost at the wrong time.

Where these come from. Every number and every designer comment on this page is Riot's, taken from the official Teamfight Tactics patch notes, and each patch links back to its source. What NoxuTFT adds is the join to Set 18's champions, items, traits and augments, so a change shows the thing it touches instead of naming it. The buff and nerf arrows are worked out from the attribute and are occasionally wrong — the original values are always printed beside them. NoxuTFT is not affiliated with Riot Games.