Soraka 4-cost · Flora Fatalis Buff - Shield Blessing
450/550/650/800/800→500/600/700/800/900
Patch 17.5 landed 9 June 2026 with 84 numbered changes. Every unit, item, trait and augment Riot touched is below with its icon.
Space is the place to party with Pengu! With a heavier balance-focused micropatch last week, we've got a smaller balance patch prepared for 17.5, primarily focused on buffing champions that haven't been able to find their footing in the zero-grav environments of SPACE GODS. Past that, we're doing a bigger sweep of our Augments, with many nerfs focused on our overperforming econ Augments and buffs to the less clicked Combat Augments.
Riot Games · patch 17.5 notes
Nothing in this patch matches that.
Buffs to our least divine God Blessings should have them feeling more clickable in the right scenarios.
Soraka 4-cost · Flora Fatalis Buff Right now there are a few 1-costs that are just too weak even when itemized and upgraded early on. Nasus has always been carried by Leona, and Teemo has fallen off since the 17.3 reroll heavy patch, so we're returning him to his 17.3 power now that we've got some of the other reroll outliers in check. Finally, Veigar is just a bit too niche right now so we're giving him an appropriately sized buff to get him standing tall enough to reach the meta.
Veigar 1-cost · Blackthorn Buff
Caitlyn 2-cost · Coven Buff
Teemo 2-cost · Sprykin Buff
Ezreal 4-cost · Elderwood Buff A few 2-cost comps are doing well in 17.4, but there are a few that still aren't playable. Akali and Bel'Veth should lift melee reroll lines, while Mordekaiser can provide a better frontline for the reroll lines that utilize Conduit.
Akali 1-cost · Inferno Buff Fizz is the one Rogue that isn't able to find success past Stage 3. He's got a fun play pattern building up to his Megalomeep (yes I know it's called a Mega Meep in the tooltip) and with Meeple (5) coming down and Gwen slowing down (a bit), we're able to give him a decent sized buff to help Megalomeep chomp down! Ornn's been the biggest benefactor of our recent Space Groove buffs and while we're happy to see this line dance its way back into the meta, the synergy of our trait (HP regen) and unit buffs from 17.4 had Ornn end up being a bit too tanky.
Ornn 1-cost · Elderwood Nerf With Leona printing in check, we're able to give LeBlanc a small buff to her final active cast. Rammus is getting an adjustment that should have him less tied to Meeple, making him a better tank in Bastion splashes.
LeBlanc 2-cost · Elderwood Buff
Rammus 3-cost · Sprykin Mixed Fast 9 was one of the best ways to play 17.5 before our mid-patch update. We pulled back the power of Vex a bit too far with our nerfs to the strategy, so we're returning some of that here while also giving Bard a buff in the hopes he can perform as a primary carry soon.
In the mid-patch update last week we hit a lot of the overperforming Arbiter outputs, but there are still a few that are overproducing Leonas, so we're following up on those. Meeple (7) is about printing Meeples (and more), but it's very rarely run since Meeple (5) gives the same bonus HP and is generally seen as more worthwhile for the board you're running. We're moving some power from (5) to (7) and adding a bit more heft to the Prismatic as well. With Meeple (5) coming down, we're also going to be moving some power around for the units so they can flex better into other comps. We've got two bug fixes for Serpent that should result in the trait being power-neutral or even a very small buff for variations that aren't running Xayah as their primary carry.
We've got nerfs to two of our best Artifacts that are also responsible for Shimmerscale Essence (Augment) being a bit too strong.
Mogul's Mail Artifact Nerf A while ago we took a pass on Radiant Items, making them double the power of their core version. This was nice on paper, especially for comprehension, but some stats are just more multiplicative than others, so we're making more adjustments to these to keep them on par with where we want Radiant Items to be in terms of power.
Deathblade Completed item Nerf
Protector's Vow Completed item Buff
Quicksilver Completed item Buff
Rabadon's Deathcap Completed item Nerf
Red Buff Completed item Nerf We're taking a very large balance pass on our Augments with a focus in nerfing long overperforming econ Augments and buffing combat Augments that haven't found a foothold. Now that 1-cost reroll isn't as dominant, we're able to give a lot more initial power to Early Learnings. Heart of the Swarm doesn't provide enough power to consistently survive in Prismatic lobbies. Now it's going to give a two-star Rek'Sai AND a two-star Briar. With verticals struggling this set we're able to give more power to Augments like Little Buddies and Climb the Ladder.
Call To Chaos Prismatic augment Nerf
Cry Me A River Gold augment Nerf
Early Learnings Gold augment Buff
Forge A Friend Silver augment Buff
Late Game Specialist Silver augment Nerf
Level Up! Prismatic augment Nerf
Slammin' Gold augment Nerf
U.R.F Gold augment Buff
Upward Mobility Prismatic augment Nerf While 17.5 has seen a relatively stable meta early on, the bug fixes we added the day before the patch went live offset many of our intended meta changes that were tested the week prior. We're following up very quickly with some balance changes now that we have more data on how Serpent/Samira bug fixes impacted the meta. And since we’re shipping a micropatch anyways, we’re also adding a Shepherd nerf, as the trait has become a very inexpensive and consistent way for Fast 9 comps to stabilize in the mid-game.
We’ve seen a lot of players use a 300 Anima cashout to tempo and pivot into a different non-Anima focused reroll line. While this is fine, we also want utilizing the Anima units after these tempo-style cashouts to be a more competitive strategy, so we’re lowering the econ value of the cashout, while buffing many of the Anima items, focusing on the bonus stats these items give to Anima units.
Delaying Augments, a core component to direction and game plan in TFT, doesn't feel good.
Where these come from. Every number and every designer comment on this page is Riot's, taken from the official Teamfight Tactics patch notes, and each patch links back to its source. What NoxuTFT adds is the join to Set 18's champions, items, traits and augments, so a change shows the thing it touches instead of naming it. The buff and nerf arrows are worked out from the attribute and are occasionally wrong — the original values are always printed beside them. NoxuTFT is not affiliated with Riot Games.