Patch notes · Set 18 ·Patch 17.5

TFT patch 17.5 notes

Patch 17.5 landed 9 June 2026 with 84 numbered changes. Every unit, item, trait and augment Riot touched is below with its icon.

Patch 17.5
48 buffs 36 nerfs Riot's notes ↗

Space is the place to party with Pengu! With a heavier balance-focused micropatch last week, we've got a smaller balance patch prepared for 17.5, primarily focused on buffing champions that haven't been able to find their footing in the zero-grav environments of SPACE GODS. Past that, we're doing a bigger sweep of our Augments, with many nerfs focused on our overperforming econ Augments and buffs to the less clicked Combat Augments.

Riot Games · patch 17.5 notes
Nerfed 1

Units 18 changes · 2 notes

ADJUSTED GOD BLESSINGS SYSTEMS

Buffs to our least divine God Blessings should have them feeling more clickable in the right scenarios.

Soraka 4-cost · Flora Fatalis Buff
  • Shield Blessing 450/550/650/800/800500/600/700/800/900
  • Aurelion Sol Low HP Quest 18 gold Aurelion Sol Low HP Quest 18 gold21 gold
UNITS: TIER 1 LARGE CHANGES

Right now there are a few 1-costs that are just too weak even when itemized and upgraded early on. Nasus has always been carried by Leona, and Teemo has fallen off since the 17.3 reroll heavy patch, so we're returning him to his 17.3 power now that we've got some of the other reroll outliers in check. Finally, Veigar is just a bit too niche right now so we're giving him an appropriately sized buff to get him standing tall enough to reach the meta.

Veigar 1-cost · Blackthorn Buff
  • Spell Damage AP 310/465/700/1190330/495/750/1200
Caitlyn 2-cost · Coven Buff
  • Headshot Damage AD 170/255/510/875190/285/540/925
Teemo 2-cost · Sprykin Buff
  • Spell Damage 65/95/170/30070/105/190/325
Ezreal 4-cost · Elderwood Buff
  • Ability Damage AD 160/240/365/620 AD170/255/380/650 AD
  • Nasus Flat Health gained 250/350/550/750300/400/600/800
UNITS: TIER 2 LARGE CHANGES

A few 2-cost comps are doing well in 17.4, but there are a few that still aren't playable. Akali and Bel'Veth should lift melee reroll lines, while Mordekaiser can provide a better frontline for the reroll lines that utilize Conduit.

Akali 1-cost · Inferno Buff
  • Spell Damage AD 37/56/8439/59/88
  • Gwen Attack Speed 0.850.8
  • Gwen AoE Spell Damage 75/110/190 AP75/110/215 AP
  • Mordekaiser Initial Shield 300/375/500350/425/550
  • Bel'Veth Spell Damage AD: 20/30/45 >> 22/33/50
UNITS: TIER 3 LARGE CHANGES

Fizz is the one Rogue that isn't able to find success past Stage 3. He's got a fun play pattern building up to his Megalomeep (yes I know it's called a Mega Meep in the tooltip) and with Meeple (5) coming down and Gwen slowing down (a bit), we're able to give him a decent sized buff to help Megalomeep chomp down! Ornn's been the biggest benefactor of our recent Space Groove buffs and while we're happy to see this line dance its way back into the meta, the synergy of our trait (HP regen) and unit buffs from 17.4 had Ornn end up being a bit too tanky.

Ornn 1-cost · Elderwood Nerf
  • Groove Duration 3s2.5s
  • Fizz Dash Damage AP 120/180/290140/210/310
UNITS: TIER 4 LARGE CHANGES

With Leona printing in check, we're able to give LeBlanc a small buff to her final active cast. Rammus is getting an adjustment that should have him less tied to Meeple, making him a better tank in Bastion splashes.

LeBlanc 2-cost · Elderwood Buff
  • Sigil Damage 80/12085/130
Rammus 3-cost · Sprykin Mixed
  • Meeple bonus Damage Reduction per Meep 43
  • Mana buff 20/9020/80
  • Kindred Base AD 5558
UNITS: TIER 5 LARGE CHANGES

Fast 9 was one of the best ways to play 17.5 before our mid-patch update. We pulled back the power of Vex a bit too far with our nerfs to the strategy, so we're returning some of that here while also giving Bard a buff in the hopes he can perform as a primary carry soon.

  • Vex Spell Damage 130/195 AP140/210 AP
  • Bard Spell Damage: 220/330 >> 240/360

Traits 7 changes · 2 notes

TRAITS LARGE CHANGES

In the mid-patch update last week we hit a lot of the overperforming Arbiter outputs, but there are still a few that are overproducing Leonas, so we're following up on those. Meeple (7) is about printing Meeples (and more), but it's very rarely run since Meeple (5) gives the same bonus HP and is generally seen as more worthwhile for the board you're running. We're moving some power from (5) to (7) and adding a bit more heft to the Prismatic as well. With Meeple (5) coming down, we're also going to be moving some power around for the units so they can flex better into other comps. We've got two bug fixes for Serpent that should result in the trait being power-neutral or even a very small buff for variations that aren't running Xayah as their primary carry.

  • Arbiter, Every 3 Attacks, Gain Leona 8/12%5/8%
  • Arbiter, Every 3 Attacks, Gain Armor 12/1810/16
  • Arbiter, Spend 50 Mana, Gain Leona 10/15%9/12%
  • Meeple Flat HP bonus 100/400/400/500100/350/450/550
  • Meeple (10) Meeplord Abilities Big Slam Primary Damage: 1100 AP1500 AP
  • Space Groove Health Regen Per Groovian 0.95%0.85%
  • Stargazer, Serpent Poison Damage 20/40/60%18/35/50%
  • Stargazer, Serpent, Fixed a bug where the poison was doing more damage than intended.
  • Stargazer, Serpent, Fixed a bug where the poison damage was calculated after damage mitigation rather than before.

Items 9 changes

ARTIFACTS LARGE CHANGES

We've got nerfs to two of our best Artifacts that are also responsible for Shimmerscale Essence (Augment) being a bit too strong.

Mogul's Mail Artifact Nerf
  • Health Per Stack 85
  • The Collector Attack Damage 40%35%
RADIANT ITEMS LARGE CHANGES

A while ago we took a pass on Radiant Items, making them double the power of their core version. This was nice on paper, especially for comprehension, but some stats are just more multiplicative than others, so we're making more adjustments to these to keep them on par with where we want Radiant Items to be in terms of power.

Deathblade Completed item Nerf
  • Attack Damage 110%100%
Morellonomicon Completed item Nerf
  • Ability Power 4035
Protector's Vow Completed item Buff
  • Shield Amount 40%50%
Quicksilver Completed item Buff
  • Base AS 30%40%
Rabadon's Deathcap Completed item Nerf
  • Ability Power 110%100%
Red Buff Completed item Nerf
  • Attack Speed 90%80%
  • Rageblade Base AS 20%25%

Augments 22 changes · 1 note

AUGMENTS LARGE CHANGES

We're taking a very large balance pass on our Augments with a focus in nerfing long overperforming econ Augments and buffing combat Augments that haven't found a foothold. Now that 1-cost reroll isn't as dominant, we're able to give a lot more initial power to Early Learnings. Heart of the Swarm doesn't provide enough power to consistently survive in Prismatic lobbies. Now it's going to give a two-star Rek'Sai AND a two-star Briar. With verticals struggling this set we're able to give more power to Augments like Little Buddies and Climb the Ladder.

Call To Chaos Prismatic augment Nerf
  • Value Radiant Lucky Item Chest + 15gRadiant Lucky Item Chest + 8g
Cry Me A River Gold augment Nerf
  • Enhanced Mana Regen 34
Early Learnings Gold augment Buff
  • Initial AD/AP 1%8%
Forge A Friend Silver augment Buff
  • Gold 25
Late Game Specialist Silver augment Nerf
  • Gold 3630
Level Up! Prismatic augment Nerf
  • Initial XP 106
Slammin' Gold augment Nerf
  • Initial Gold 84
U.R.F Gold augment Buff
  • Attack Speed 15%20%
Upward Mobility Prismatic augment Nerf
  • Rerolls per Level 21
  • Bonk! (Nasus) Spell Damage 280/420/670/1000 AD290/435/730/1250 AD
  • Buried Treasures Rounds of Items 45
  • Continuous Conjuration Magic Damage Needed 38,00042,000
  • Climb the Ladder Bonus AD/AP 6%7%
  • Healing Orbs I/II Heal 220/500250/575
  • Heart of the Swarm (Primordian) Initial Briars 13
  • A Magic Roll Pile of Champions Number of 2* 3-costs: 21
  • Little Buddies Health 5565
  • Risky Moves Gold 3026
  • Savings Account Initial Gold 42
  • Sunfire Board Duration 15s18s
  • Tiny, but Deadly Attack Speed 30%33%
  • Win Out Initial XP 610
  • Care Package Gold reduced for all rewards

Systems 20 changes · 2 notes

BALANCE CHANGES Mid-Patch Updates

While 17.5 has seen a relatively stable meta early on, the bug fixes we added the day before the patch went live offset many of our intended meta changes that were tested the week prior. We're following up very quickly with some balance changes now that we have more data on how Serpent/Samira bug fixes impacted the meta. And since we’re shipping a micropatch anyways, we’re also adding a Shepherd nerf, as the trait has become a very inexpensive and consistent way for Fast 9 comps to stabilize in the mid-game.

  • Samira Mana nerf 0/600/65
  • Samira Ability CC Duration 1.25s1s
  • Stargazer, Serpent Poison Damage 18/35/50%25/45/60%
  • Shepherd Summon Bonus AP Per Cast 2015
  • Shepherd Summon Shield 125/300/300 AP100/275/430 AP
  • Space Groove (7) Bonus 15%10%
  • Two Tanky (Augment) Health 500450
ANIMA LARGE CHANGES

We’ve seen a lot of players use a 300 Anima cashout to tempo and pivot into a different non-Anima focused reroll line. While this is fine, we also want utilizing the Anima units after these tempo-style cashouts to be a more competitive strategy, so we’re lowering the econ value of the cashout, while buffing many of the Anima items, focusing on the bonus stats these items give to Anima units.

  • 300 Anima Tech 2* Illaoi + 7 gold2* Illaoi + 3 gold
  • 300 Anima Tech 2* Aurora + 7 gold2* Aurora + 3 gold
  • 300 Anima Tech 3* Briar + 7 gold3* Briar + 3 gold
  • 300 Anima Tech 2* Jinx + 15 gold2* Jinx + 7 gold
  • 500 Anima Tech 2 Tier 2 Items + 10g + 6 Lesser Duplicators2 Tier 2 Items + 2* Fiora + 2* Aurora + 3* Briar
  • Tier 1 Items Guiding Hex Aurora AP: 912
  • Tier 1 Items Rocket Barrage Attack Damage: 10%15%
  • Tier 1 Items Savage Slicer Briar Bonus Hits: 1015
  • Tier 1 Items Tentacle Slam Illaoi Bonus Effectiveness: 35%45%
  • Tier 2 Items The Annihilator Damage Store: 20%25%
  • Tier 2 Items Searing Shortbow, Ability Power: 4045
  • Tier 2 Items UwU Blaster Attack Damage: 25%30%
  • Tier 3 Items Evolved Embershot Ability Power: 4045
  • 400 Anima Tech: 3 Duplicator Cashout: Added Reforger instead of Remover
  • 400 Anima Tech: All other 400 Cashouts except 3* Jinx cashout contain a bonus Reforger

Bug fixes & notes 8 changes · 12 notes

PENGU’S PARTY BUG FIX Mid-Patch Updates
  • Pengu’s Party: “No Encounter” Encounter has been properly disabled
OPENING ENCOUNTERS SYSTEMS

Delaying Augments, a core component to direction and game plan in TFT, doesn't feel good.

  • LeBlanc's Stage 3 Augments Removed
PENGU’S PARTY
  • Ixtal Cashout Breakpoints 25//35/50/80/120/150/200/250/300/350/400/4450/500/550/625/700/800/900/100025//35/50/80/120/150/200/250/300/350/400/4450/500/550/625/710/830/920/1000
  • Glacial Prismatic Proc Chance 25%30%
  • Honeymancy Bronze Damage Dealt Percent: 7%6%
  • Honeymancy Prismatic Damage Dealt Percent: 10%9%
  • Demacia Galio Shield Amount: 500/600/2000% AP400/550/2000% AP
  • Storyweaver Kayle Spell Damage:125/250/390/780125/250/390/730 AP
  • The Crew Base Rocket Damage 9095
  • Hacker H4ck3d Armor/MR Debuff 30%35%
  • Mech-Pilot: Super Mech can no longer be abducted by Bard's Ability.
BUG FIXES
  • Fixed a bug where components could fail to appear in Pengu's Blessing.
  • Fixed a bug where scouting boards during Realm of Gods would hide Blessings for longer than intended.
  • Fixed a bug where the Apex Primordian could spawn on the wrong side of the board.
  • Fixed a bug where Meeplords could spawn on the wrong side of the board.
  • Fixed a bug with Samira interacting poorly with increasing amounts of Critical Strike Chance.
  • Fixed a bug where Prismatic Ixtal didn’t grant 2 hp at the start of combat.
  • Fixed a bug where Pyro Cinders dropped incorrectly on certain PVE rounds.
  • Fixed a bug where Honeymancy bees follow the mascot units to the sidelines.
  • Fixed a bug where Bard can abduct MightyMech.

Where these come from. Every number and every designer comment on this page is Riot's, taken from the official Teamfight Tactics patch notes, and each patch links back to its source. What NoxuTFT adds is the join to Set 18's champions, items, traits and augments, so a change shows the thing it touches instead of naming it. The buff and nerf arrows are worked out from the attribute and are occasionally wrong — the original values are always printed beside them. NoxuTFT is not affiliated with Riot Games.