Patch notes · Set 18 ·Patch 18.3

TFT patch 18.3 notes

Patch 18.3 landed 22 September 2026 with 75 numbered changes. Every unit, item, trait and augment Riot touched is below with its icon.

Patch 18.3
42 buffs 33 nerfs Riot's notes ↗

Buff struggling rerollers, squash bugs (not you Kha'Zix), and Enchant the Wilds! 18.3 is a medium-sized patch focused on giving new life to comps that may have appeared during PBE but haven't been found in the Wilds since—I'm looking at you Wolf Bros. Past balance, we've got a ton of bug fixes for this patch, split into two categories—gameplay, where we finally found those missing PvE fights, and stability/performance, where we added a fix to the Augment UI that could result in selecting an incorrect Augment. Oh, and we also have a few Wisp nerfs to the must-buys and buffs for our often-skipped Combat Augments. Let's get into it!

Riot Games · patch 18.3 notes

Units 24 changes · 1 note

UNITS: TIER 1 LARGE CHANGES

It's about time for Karma to get what she deserves: a buff across all star levels, but especially three-star, where she's yet to be seen as a mid-game reroll carry. Unlike Karma, Ornn has been able to access Artifacts too easily with optimal set-ups. We're slowing three-star Ornn down, since he's been able to print these Artifacts for Solar comps to spike in the late game, while making sure our two-star Ornns ornn't griefed. As a reroll carry, Veigar has found success with a few openers that can shore up his weak early game. Some of these set-ups lead to incredibly powerful Veigar carries that feel almost impossible to overcome, but if you want to add Veigar in for his traits, he's all but a dead unit. We're trimming a bit out of his power ceiling, so Veigar can be less of a dead unit when not played as the centerpiece of a comp. There's certainly three to eight potential short jokes for this context paragraph, but I feel like it's about time we stood above that. #shortkings(and queens)

Karma 1-cost · Blossom Buff
  • Explosion Damage 120/180/270/460 AP125/185/300/515 AP
Ornn 1-cost · Elderwood Mixed
  • three-star Forge Power Bonus +100%+85%
  • 2nd Artifact Threshold 155,000 Forge Power140,000 Forge Power
Veigar 1-cost · Blackthorn Mixed
  • AP Per Kill 3%2%
  • Ability Damage Base 175/265/395/670 AP200/300/450/765 AP
  • Ability Damage Empowered 265/400/595/1015 AP300/450/675/1015
UNITS: TIER 2 LARGE CHANGES

Alistar hasn't been much more than a big health bar when three-starred. He's getting a lot more damage in his ability and a more powerful heal to have this Elder bull feel like a younger pup. Speaking of pups, the Wolf Bros are back to be your new favorite Level 6 reroll comp to play. Just remember to sacrifice an Attack Fighter and not a Tank for the Blackthorn Hex, and since we haven't seen Warwick in a while, be sure to grab a Titan's Resolve and Spear of Shojin, cause mana regen = ramping Attack Speed. As for Murkwolf, positioning, positioning, positioning… for you and your opponent. Gromp is also getting a buff that should be more impactful to the AD form, but a nice buff to AP as well. Gromp and Murkwolf being buffed in the same patch may seem scary, since Riftbeast is not too far off, but most Riftbeast comps do not run both of these Units, especially as carries. Maybe that can change though?

Alistar 2-cost · Elderwood Buff
  • Heal 200/260/320 AP230/300/400 AP
  • Ability Damage 100/150/225 AP180/270/420 AP
Gromp 2-cost · Riftbeast Buff
  • AP Form Ability DoT 160/240/360 AP175/265/410 AP
  • AD Form Attack Speed 0.70.75
  • AD Form Base AD 4550
Murkwolf 2-cost · Riftbeast Buff
  • Empowered Attack Damage 60/90/135 AD65/100/160 AD
Warwick 2-cost · Blackthorn Buff
  • Ability Damage 215/325/500 AD230/345/535 AD
  • Ability Healing 20%25%
UNITS: TIER 3 LARGE CHANGES

With 6 Defender being nerfed, which was a huge source of stall power for Cassiopeia comps, we can put some power into Cassiopeia and Rammus directly so they can slither/roll into more than just 6 Defender comps. Even in his prime, AP flex, tanky Blackthorn sacrifice, two-star Malphite era, Azir was never the go-to carry.

Azir 3-cost · Blackthorn Buff
  • Ability Damage 43/65/10346/69/110
Cassiopeia 3-cost · Coven Buff
  • Ability Damage 400/600/950425/630/1020
Rammus 3-cost · Sprykin Buff
  • Shield 350/450/550400/550/725
UNITS: TIER 4 LARGE CHANGES

Lillia's only go-to comps, Fae (4) + Cassiopeia Defender, aren't typically seen past 4th place, leaving this 4-cost tank without a home. With a solid buff to her healing, she may be able to survive enough for a second cast, sleeping more foes, and making her way into more comps as a utility tank. Nidalee's AD form was gaining more Armor penetration than intended, but even with that fixed, she's still slightly over the line, so we've got a small nerf to the AD scaling on her swipe. And while AD Nidalee is our strongest 4-cost at the moment, AP Nidalee is rarely itemized, so we're giving her third attack, her snipe at the farthest enemy with the least items, a pointy buff.

Lillia 4-cost · Fae Buff
  • Heal 325/475 AP350/525 AP
Nidalee 4-cost · Primal Mixed
  • AD form Ability Armor Penetration 40%60% (no functional change)
  • AD form Ability Damage 225/340 AD210/315 AD
  • AP Form Third Attack Damage 300/450 AP330/500 AP
  • Nidalee: Fixed a bug where Nidalee was gaining 60% Armor Penetration instead of 40% Armor Penetration
UNITS: TIER 5 LARGE CHANGES

Even when we tried to incentivize itemizing Taric last patch, he was still often skipped over by our premiere 4-cost tanks (or Maokai). We're polishing the Emerald Aspect's heal to make a bit of AP feel good on him, while taking away some of his passive team-wide shielding (which is a flat value unaffected by items).

Lux 5-cost · Avatar Buff
  • Solar Lux Bonus Damage per 3-star 12%15%
Taric 5-cost · Emerald Aspect Mixed
  • Passive Shield Base Value 100/22575/150
  • Heal 250/375 AP275/450 AP

Traits 20 changes

TRAITS LARGE CHANGES

As a splash with powerful units, Blossom (3) provides too much value for a few over-performing Wisps in particular. This change may look like a big nerf, cause there are a lot of lines, but the reality of gameplay here is that you'll typically only be impacted by 2-5 of these Wisp nerfs throughout a game in most cases. As a high-stakes trait without the potential to be griefed, we released Coven with cashout generation that was more conservative than past high-stakes traits. We're increasing Loss Essence generation across most breakpoints here to bring Coven out of the dark. Hunter, Defender, Invoker, and even Inferno nerfs are to the highest breakpoint of the traits, where powerful Emblems allow for too much value. We have a few more Emblem specific nerfs later on, but so as to not make the max breakpoints, nor the Emblems, useless, we've split the nerfs into two smaller parts.

Blossom Origin Nerf
  • Charms Animate Shop Duration: 26s24s
Coven Origin Buff
  • Essence Per Loss 18/25/32/6022/28/35/60
Defender Origin Nerf
  • Resists 25/60/12025/60/115
Hunter Origin Nerf
  • Bonus AD 20/30/45/65%20/30/40/60%
Inferno Origin Nerf
  • Burn Amount 1/1/3.5/4.5%1/1/3/4%
Invoker Origin Buff
  • Mana Regen 3/4/6/93/4/6/8
  • Blaze Damage 1.5% max Health1.25% max Health
  • Blood Money Cost 1g2g
  • Combust Damage 22%18%
  • Curio Cart Bonus Gold 2g1g
  • Heated Rivalry Takedowns 75
  • Heroic Sacrifice AD/AP 40%35%
  • Heroic Sacrifice Armor/MR 4035
  • Hugify Health 600500
  • Mana Rich Soil Reduction 25%20%
  • Mercenary Force Damage Amp 4.5%4%
  • Moonlight Ritual Cost 2g3g
  • Sinister Deal Gold 3g2g
  • Sinister Deal Health Lost 3HP2HP
  • Stand Alone Health/Damage Amp 22%20%

Items 7 changes

ARTIFACTS LARGE CHANGES

Draven with the Collector is absolutely terrifying, and it still will be, just a tiny bit less. But past Draven (and Aphelios), the Collector provides a lot of econ and combat power, making it one of the better Artifacts on the set, especially in the right hands. Unlike The Collector, Statikk Shiv has yet to find consistent users apart from Kayle. A bit more Ability Power should make this item more appealing even in situations where it's dropped too late in the game to field Kayle.

Eternal Pact Artifact Buff
  • Mana on Tank Ability Cast 1510
Statikk Shiv Artifact Buff
  • Base Ability Power 15%25%
  • The Collector AD 40%35%
EMBLEMS LARGE CHANGES

Smaller nerfs here (and one buff) as the traits that are enabled by our over-performing Emblems are also getting nerfed.

Brawler Emblem Emblem Buff
  • Damage 2% max HP2.5% max HP
Hunter Emblem Emblem Nerf
  • AD Per Takedown 18%15%
Invoker Emblem Emblem Buff
  • Mana Regen 32
Juggernaut Emblem Emblem Buff
  • Mana Restore on Death 1510

Augments 18 changes · 11 notes

AUGMENTS LARGE CHANGES

We've got a lot of Augment changes here, but for the most part they are buffs to combat Augments, which have been deprioritized with the emphasis on econ Augments this set. One combat/Item Augment that was greatly buffed through our Hand of Justice buff last patch, Retribution, is getting a nerf to keep things feeling just with other combat Augments. One last critical callout is that we renamed the empowered hex in the It's Me Baby Augment to be called the Championship hex instead of the Spotlight hex. Keep it up champ.

Blossom's Call Gold augment Buff
  • Minimum Wisp Cost to see 4-cost By Stage 15/6/4/0g15/5/3/0g
  • Minimum Wisp Cost to see 4-cost By Stage X/15/8/5/0X/15/8/4/0
Challenger's Grace Gold augment Buff
  • Buff Duration 3s4s
Early Learnings Gold augment Nerf
  • Baseline AD/AP 5%3%
Electrocharge I Silver augment Nerf
  • Damage By Stage 30/50/70/9025/40/60/80
Future Focused Silver augment Nerf
  • Gold 85
Giant and Mighty Prismatic augment Buff
  • Health 200225
Group Hug I Silver augment Buff
  • Resists 67
Group Hug II Gold augment Buff
  • Resists 910
Heroic Grab Bag Gold augment Buff
  • Initial Gold 4g6g
Hold the Line Prismatic augment Buff
  • AD 9%11%
  • AP 10%11%
Item Extraction Gold augment Nerf
  • Number of Extractions 43
Jeweled Lotus I Gold augment Buff
  • Crit Chance 10%15%
Retribution Prismatic augment Nerf
  • Crit Chance 25%15%
Shimmerscale Essence Prismatic augment Buff
  • Round Delay 86
Spirit Of Redemption Gold augment Buff
  • Heal 7.5%9%
Upward Mobility Prismatic augment Buff
  • Reroll On Level 12
  • Bonus Gift Renamed Bonus Gifts
  • Infinity Protection Disabled due to a bug
  • Item Extraction Now grants an additional Azir
  • It's Me, Baby Spotlight renamed to Championship Hex.
  • Feeling Lucky Flipping Heads no longer grants 4 more gold than intended
  • Frontline Foundation can now grant Yorick + Juggernaut emblem
  • Shimmerscale Essence First Item is now Gambler's Blade
  • Shimmerscale Essence Second Item is now Mogul's Mail
  • Verticality now requires at least 4 units of a trait to be offered
  • We Stick Together: Can't give the same emblem to multiple players; can't give emblems for traits that are too small; can't give emblems for Juggernaut, Brawler, or Defender
  • Weight the Worth no longer grants a Tiny Duplicator

Systems 6 changes · 1 note

WISPS LARGE CHANGES

These Wisps are too spirited, too much value, too wispy, too thingamajigy.

  • Stat Boosters Armor and MR Boost 108
  • Stat Boosters Attack Speed Boost 8%6%
  • Blood and Iron Cost 3g4g
  • Combust Explosion Damage 18%15%
  • Mana-Rich Soil Mana Reduction 18%15%
  • Three Me Cost 9g10g
  • Thingamajig Wisps Less likely to grant Mana Regen Boosters.

Bug fixes & notes 53 notes

BUG FIXES
  • Worth The Wait can no longer give the same Champion to multiple players
  • Craftable and uncraftable emblems can now be reforged into each other
  • Getting the Golden Egg from Call to Chaos with a full bench no longer fails to grant the egg
  • Calculated Loss no longer works on PVE rounds
  • Money Monsoon no longer procs on Carousel rounds
  • Future Focused now grants its rewards on 2-7 instead of 3-1
  • Riftbeast selector can now be used in arrival phase with Omega Riftbeast
  • Missed Connections no longer grants 2 Akalis
  • Rengar's Rival "gold granted" tooltip updates correctly with the Wisp ‘Heated Rivalry'.
  • Uncraftable items no longer have extra blank space underneath the tooltip
  • Pandora's Bench and Expedition no longer allow units in their hexes pending transformation to be starred up
  • Fixed an issue where Pandora's Bench would take/return double the units from the available champion pool. For example if you roll a two-star Sett into a two-star Aphelios, instead of being +3/-3 copies moving in the pool it would be +6 and then -6. As long as you kept rolling the pool would fix itself and return to normal, but it would temporarily alter pool contents.
  • Random Item Component icon in Double Up Gift Armory no longer displays Rabadon's Deathcap
  • Unit death animations no longer end abruptly after finishing the combat round
  • Unit obtained from the Carousel no longer occasionally disappears after transitioning out of the Carousel Round
  • Elderwood Lifeblossom Summon can no longer be benched by a Bot during Planning Phase
  • PvE monsters will now spawn correctly
  • Fixed a Double Up issue where Random Item Component icon displayed a Rabadon's Deathcap, which is not a random nor an Item Component.
  • Fixed an Issue where 3-star Ashe was broken after being Polymorphed
  • Champion names no longer display with an incorrect linebreak when dragging items onto them
  • Removed extra space around the shop lock tooltip
  • Fixed an issue where a Unit obtained from the Carousel would rarely disappear after coming back from Carousel round. Where did they go?
  • Fixed an issue where purchase VO would be played when starring up a Champion during Planning Phase
  • Fixed an issue where a bot could somehow bench their Lifeblossom Elderwood summon during Planning Phase.
  • Fixed an issue where Enemy Units' HP bars had a small chance to appear above Friendly Units during Combat
  • Blackthorn Trait description displays incorrect stats at level 6 and does not say it sacrifices the unit. It does. But you get a lot of stats.
  • Finally found out the source of an issue where PvE units were entirely missing from a PvE round and fixed it. Thanks for the reports on this one, it was tricky to hunt down with how sporadic it was.
PERFORMANCE/STABILITY BUG FIXES
  • Giant's Belt icon no longer renders at low resolution when equipped
  • Fixed an issue where the minimize UI button can void selected Augment when clicked right after the Augment selection phase
  • Fixed an issue where the Chat Box would collapse upon opening and clicking the scroll bar
  • Fixed a crash related to native graphics API, which affected for roughly 1% of TFT active players
  • MOBILE: Fixed an issue where the Main Menu music continued to play when signout out and going back to the title screen
  • Fixed an issue where the Primal Urge mission provided inconsistent resulting towards progress
  • MOBILE: Units on the bench can now be dragged as normal when the Augment Armory is open on certain devices that had issues before
  • Re-added a Ping Latency indicator to track data packet delivery times
  • Fixed an issue where certain Armories could overlap with the Shop after reconnecting back to a match
  • Fixed an issue where Units sold by dragging and dropping them above the XP/Reroll UI would sometimes fail to be sold.
  • Fixed an issue where the player would sometimes fail to return to their respective board after disconnecting and then reconnecting to a game
  • Fixed an issue with Champion Death animations ending abruplty after finishing a combat round
COSMETICS CONVERTED IN PATCH 18.3
  • Legendary Arenas (5): Bridge of Progress; Club 2 Arena; Cyber City Streets; Enchanted Archives; Kanmei Arena
  • Legendary Booms (2): Curse of the Sad Mummy; Final Spark
  • Mythic Arena (3): Night Versus Dawn; Graffiti Chic Street / Street Fashion T4 Arena.
  • Mythic Boom (6): Arcane Super Mega Death Rocket!; Crystal Rose Snip Snip!; Dark Cosmic Curtain Call; Spirit Blossom Orb of Deception; Star Guardian Perfect Execution; Dragonslayer Grand Starfall
  • Mythic Chibi (5): Chibi Divine Sword Irelia; Chibi Little Devil Teemo; Chibi Soul Fighter Gwen; Chibi Star Guardian Ahri; Chibi Blood Moon Jhin
  • Mythic Unbound (2): Pengaren Unbound; Dragonslayer Pantheon Unbound
  • Prestige Chibi (3): Chibi Headliner K/DA POP/STARS Kai'Sa; Prestige Chibi Dragon Fist Lee Sin; Prestige Chibi Valiant Sword Riven
  • Base Chibi (8): Chibi Aatrox; Chibi Annie; Chibi Briar; Chibi Caitlyn; Chibi Lulu; Chibi Lux; Chibi Teemo; Chibi Jhin
COSMETICS BEING CONVERTED NEXT PATCH (18.4)
  • Prestige Chibi (2): Chibi Prestige Arcane Superfan Annie; Prestige Chibi Porcelain Ezreal
  • Mythic Arenas (7): Golden Tiger Market; Heaven's Celestial Court; K/DA in the Convergence; Le Café de Paris; Lux's Demacian Daydream; Pengu's 6th Anniversary Arena; Pengu's 7th Anniversary Bash
  • Mythic Booms (12): Arcane Infinite Duress; Featherstorm; Firelight Parallel Convergence; Poro Yeet; Silver Bolts; Space Groove Rocket Grab; Spirit Blossom Command: Shockwave; T1 Death From Below; T1 Fate Sealed; ULTRA RAPID FIRE; Banana Starcall; High Noon The Culling
  • Mythic Chibi (13): Chibi Coven Morgana; Chibi DRX Aatrox; Chibi Forecast Janna; Chibi K/DA ALL OUT Akali; Chibi Majestic Empress Morgana; Chibi Panda Annie; Chibi Pengu Cosplay Tristana; Chibi Porcelain Irelia; Chibi Spirit Blossom Lillia; Chibi Spirit Blossom Sett; Chibi Spirit Blossom Yunara; Chibi Star Guardian Lulu; Chibi PsyOps Zeri
  • Mythic Unbound (7): Arcane Jinx Unbound; Arcane Warwick Unbound; Dark Cosmic Jhin Unbound; God Fist Lee Sin Unbound; K/DA Ahri Unbound; Mythmaker Irelia Unbound; Nightbringer Yasuo Unbound
  • Base Chibis (1): Chibi Zeri

Where these come from. Every number and every designer comment on this page is Riot's, taken from the official Teamfight Tactics patch notes, and each patch links back to its source. What NoxuTFT adds is the join to Set 18's champions, items, traits and augments, so a change shows the thing it touches instead of naming it. The buff and nerf arrows are worked out from the attribute and are occasionally wrong — the original values are always printed beside them. NoxuTFT is not affiliated with Riot Games.