Patch notes · Set 18 ·Patch 18.2

TFT patch 18.2 notes

Patch 18.2 landed 9 September 2026 with 179 numbered changes. Every unit, item, trait and augment Riot touched is below with its icon.

Patch 18.2
121 buffs 57 nerfs 1 adjusted Riot's notes ↗

It’s our first main patch for Enchanted Wilds, but if you’ve missed the several mid-patch updates for 18.1, you can always catch up on those changes here ; there were a lot. As for this patch, our focus is on continuing to squash bugs, with more bugfixes and performance improvements planned for the next few patches. On the gameplay side, we’re enabling comps that haven’t had the chance to shine under the canopy of reroll and Ahri, while also making some small adjustments to the economy to support leveling to 8, 9, and 10 via direct cost reductions per level and cheaper combat Wisps throughout the game. As they say, more gold in the bank, more chances to miss in your rolldown.

Riot Games · patch 18.2 notes

MID-PATCH UPDATE · SEPTEMBER 14 — 18.2 set out to enable fast 9 strategies amidst a reroll-heavy meta of 18.1, but through more econ via cheaper Wisps, lower leveling costs, and powerful buffs, Legendary-soup variations quickly shifted what S-tier stands for.

Units 57 changes · 6 notes

UNITS MID-PATCH UPDATE

Camille has found her place as a powerful reroll carry in Solar/Ravager boards even in a meta that leans towards fast 9. Since we’re nerfing all our Level 9/10 comps and a few more pricey units, we’re pre-emptively delivering a weightier nerf for our best performing reroll comps. LeBlanc is still being used as more of a reroll printer than a unit that sticks around on end-game boards. We’re lowering her base chance to print at three-stars, but as an itemized carry she should still be pretty consistent as a champ printer since the bonus chance via takedowns is unchanged. Fixed some odd bugs that had Brambleback’s Armor Ignore being higher than intended in cases where he was not building AP and lowering when he built AP. Brambleback will be stronger with things like Titan’s Resolve, Bloodthirster, Edge of Night—all of which grant AP, but he will be slightly weaker without these Items or other sources of AP. Even before the rise of fast 9, Draven had some powerful Bounties that leveraged easier tasks for substantial rewards. Draven is a reward unto himself (just like you), so we’re trimming the easier rewards or just making them slightly harder (I’m sure he can handle it). With Level 8 cheaper, players are getting Maokai online much easier (same applies to Draven) and are able to stack up a lot more HP. We love the Old Growth, giant HP bar fantasy, so our nerfs are targeted at his ability to repeatedly cast and heal up over the course of a fight.

Camille 1-cost · Coven Nerf
  • Ability Damage 160/240/410/700 AD150/225/375/640 AD
LeBlanc 2-cost · Elderwood Nerf
  • Clone Chance 10/15/40%10/15/30%
Teemo 2-cost · Sprykin Nerf
  • Small Shroom Damage 60/90/135 AP55/82/130 AP
Brambleback 4-cost · Riftbeast Changed
  • Armor Ignore 15 + 30% AP20 + 25% AP
Ashe 5-cost · Blossom Mixed
  • Trail Duration 4s3s
  • DoT Base Damage Per Second (AD) 5/8 AD9/14 AD
Draven 5-cost · Bounty Seeker Buff
  • Bounty Hunter Casts for 4-costs: 56
Maokai 5-cost · Old Growth Nerf
  • Mana 30/9030/100
  • Reward for 8 Casts 10 Rerolls6 Rerolls
  • Attack for 5-cost 5060
  • Damage for 7 Gold 8,00010,000
  • Kills for 12 Gold 68
  • Brambleback: Fixed a bug where his baseline Armor Ignore was higher than intended.
  • Brambleback: Fixed a bug where his Armor Ignore would decrease with increasing Ability Power.
UNITS: TIER 1 LARGE CHANGES

Ravagers are alright as an early game opener, but they fall off harder than any other comp. We’re shipping quite a lot of buffs to the Ravagers to hopefully carve out a spot for these units to be solid reroll carries into the mid-game. Alongside our Solar nerf, we’re giving a compensation buff to Leona, the trait’s worst unit and our worst performing 1-cost tank. A buff to her Mana and decaying resists should brighten up her day. Veigar’s tooltip was bugged to not accurately reflect the actual AP gain he was getting—you could say it left him a little short. But much like real life, being short didn’t hinder our short-king, as he was still getting the proper amount of AP from his stacks behind the scenes.

Akali 1-cost · Inferno Buff
  • AD Form Mana 0/300/25
Leona 1-cost · Solar Buff
  • Mana 40/10030/90
  • Decaying Resists 60/70/80/10060/80/100/130
Varus 1-cost · Inferno Buff
  • Ability Damage 385/580/925/1530 AD415/625/1000/1700 AD
  • Veigar Bugfix: Veigar’s AP per kill in his tooltip now matches the actual AP Gained. Visual AP Per Kill: 1.5% > 3% (functionally no change)
UNITS: TIER 2 LARGE CHANGES

We’re moving a bit of LeBlanc’s passive printing power into her Ability damage, so she can be used as a more reliable item-holder as well as a cloning machine. As with our buff to Leona, we’re able to buff Kayle more now that Solar’s late-game potential is in check. 5 AD may be an ancient meme of balancing, but it’s a pretty significant buff for Warwick who attacks A LOT!

Kayle 2-cost · Solar Mixed
  • Magic Damage On-Hit 56/84/95 AP62/92/105 AP
  • Wave Damage 40/40/40/50 AP35/35/35/45 AP
LeBlanc 2-cost · Elderwood Mixed
  • Ability Damage 250/375/565/955 AP260/390/615/1045 AP
  • AoE Damage 85/130/190/325 AP100/150/230 AP
Shen 2-cost · Inferno Buff
  • Shield 325/400/500/600 AP350/430/550/700 AP
Warwick 2-cost · Blackthorn Buff
  • AD 4045
Yunara 2-cost · Blossom Buff
  • Ability Damage 150/225/335/570 AD160/240/370/630 AD
UNITS: TIER 3 LARGE CHANGES

Azir and Mama Beak released on the weaker end after having a wild PBE arc. We’re buffing the two to summon a new potential reroll comp. Kha’Zix struggles to kill anything early game before getting items, often ending up just jumping around like a kid in a candy store: unfocused, overly excited, and without the adult money to acquire anything on their own. An AD buff should help him auto-down his enemies so he can finish them off with a cast or two. Despite nerfs in one of our 18.1 mid-patch updates, Yi is still strong in both forms. A base Attack Speed nerf for Rengar should hit his most consistent build (Rageblade, Titan’s Resolve), hurting his ability to cast and heal up, sustaining himself throughout the fight.

Azir 3-cost · Blackthorn Buff
  • Soldier Ability Damage 40/60/96/165 AP43/65/103/175 AP
Diana 3-cost · Lunar Buff
  • Ability Damage Per Orb 70/105/170 AP75/115/180 AP
  • Shield 150/275/400150/275/500
Kha'Zix 3-cost · Rival Buff
  • Base AD 3040
Mama Beak 3-cost · Riftbeast Buff
  • Base AD 5055
  • Ability Damage 20/30/48 AD22/33/48 AD
Master Yi 3-cost · Blossom Nerf
  • AD Form Base AD: 6560
  • AP Form Ability Damage: 140/210/335 AP125/190/285 AP
Rengar 3-cost · Rival Nerf
  • Base AS 0.80.75
UNITS: TIER 4 LARGE CHANGES

Every now and then, Sentinel gets too excited about targeting his current target and fires a shockwave off the board…oops. Despite that, Sentinel is still the best tank in the game right now, so while we are correcting this bug, we're shipping a pretty heavy nerf alongside it.

Ahri 4-cost · Blossom Buff
  • Ability Damage 425/640 AP455/685 AP
  • Ability damage fall off Per Hex 20%21%
Brambleback 4-cost · Riftbeast Mixed
  • Base AD 115120
  • Armor Ignore Base 10%15%
  • Leap Damage 170/255 AD155/235 AD
Ezreal 4-cost · Elderwood Buff
  • Primary Ability Damage 235/355 AD250/375 AD
Nidalee 4-cost · Primal Buff
  • AP Form Nidalee Empowered Attack Damage: 285/425 AP300/450 AP
Sentinel 4-cost · Riftbeast Nerf
  • Ability Shield 400/500 AP350/450 AP
Zyra 4-cost · Thornmaiden Nerf
  • Ability Damage 37/55 AP35/53
  • Sentinel Now targets the largest line of enemies. No longer required to include his current target
UNITS: TIER 5 LARGE CHANGES

Not only is accessing our Legendary Units easier this patch with more gold in the bank, but the Legendary Units are also getting better! Between our mid-patch update buffs in 18.1 and here we’re buffing almost every one of our 5-costs…almost. Even the most legendary of Archer’s can lose focus sometimes and target the wrong line of enemies. So, it only makes sense that we should cut ourselves some slack in our everyday lives when we lose focus, cause unlike Ashe, we can’t be patched to lock in more AND do more damage with our ability. As an aside, what’s your Ability? Starting with three Ivern hexes, two of which are frontline hexes, should make slotting in Ivern feel like an immediate improvement to your board. And you're also one hex closer to that ever-illusive God Willow. Kennen’s getting smarter with his cast, which alongside a buff to vertical Infernal, might encourage you to stop, drop, and reroll the trait. Taric currently sees play as an unitemized supportive unit. We’re buffing him so that he’ll be a lot better with HP and even AP itemization, but will be somewhat neutral of a change if you don’t itemize him.

Ashe 5-cost · Blossom Buff
  • Arrow Damage 440/660 AD465/700 AD
Ivern 5-cost · Greenfather Buff
  • Starting Hexes 23
  • Shield 165/300 AP185/350 AP
  • Ability Damage 140/210 AP155/235 AP
Lux 5-cost · Avatar Buff
  • Ability Damage 355/550 AP375/565 AP
Maokai 5-cost · Old Growth Buff
  • Mana 40/10030/90
Taric 5-cost · Emerald Aspect Mixed
  • Passive Shield 175/350 + 10% max HP100/225 + 15% max HP
  • Active Heal 200/300 AP250/375 AP
  • Ashe Bugfix: No longer can sometimes target the wrong line of enemies.
  • Kennen is now better at targeting groups of enemies for his Firestorm
UNITS SMALL CHANGES
Brambleback 4-cost · Riftbeast Buff
  • Leap Damage 600% AD1000% AD
  • Bonus Ability AD 280%300%
Nidalee 4-cost · Primal Buff
  • AD Form Ability Damage 2500% AD3000% AD
Gnar 5-cost · Elderwood Buff
  • Resist Reduction 100250
  • Bonus Health 1000015000
Lux 5-cost · Avatar Buff
  • Laser Damage 5000 AP6500 AP
  • 3-star 4-costs Brambleback Armor Ignore: 10 + 50% AP10 + 70% AP
  • 3-star 5-costs Gnar Rage Per Attack: 520

Traits 24 changes · 3 notes

TRAITS LARGE CHANGES

Blackthorn is a trait that only sees play as a (2) piece, and it’s almost exclusively used to sacrifice a tank (cries for Kobuko). We’re giving it some bigger buffs at (4) and (6), while increasing the rewards for sacrificing the occasional caster and AD carry. Coven is getting Caitlyn cashouts, so if you are playing Caitlyn reroll, you can hope to get a couple copies off of a lower breakpoint cashout. Other cashouts are getting a bit more exciting, more varied, and more powerful for the harder to hit ones. Fae (4) will be a bit easier to hit the Golden Pixies, especially early on, where the mid-game infusion of gold feels a bit more magical. Hunter has a cool fantasy of focusing down a target to take it out, but 4 seconds is an eternity in TFT, so we’re lowering that damage amp bonus to 3 seconds, a much more realistic amount of time. Expect this trait to feel a lot better in taking down tanks. Solar is very strong late game, with one of the highest first place rates, but it’s pretty weak early, making it far riskier than we intended. We’re giving the trait a small early game buff, but overall this is a nerf to Solar.

Blackthorn Origin Buff
  • Value Health: 175/300/550175/350/600
Fae Class Buff
  • Golden Pixie Breakpoints 1st: 200,000170,000
Hunter Origin Nerf
  • Targeting Duration for Damage Amp 4 seconds3 seconds
Inferno Origin Buff
  • Burn 1/1/3/3.5%1/1/3.5/4.5%
Lucky Item Chest Completed item Buff
  • 2x Component Anvil + Coven Lux + 5g Lucky Item Chest + 2x Component Anvil + Coven Lux + 5gLucky Item Chest + 2x Component Anvil + Coven Lux + 18g
Rapidfire Origin Nerf
  • AS Per Attack 3/5/9/15%3/5/8/12%
Solar Unique trait Buff
  • Value Initial Bonus Magic Damage: 7%8%
  • Tank Sacrifice Resists 1512
  • AD Sacrifice Base AS 12%14%
  • AP Sacrifice Base Mana Regen 1.72
  • 1 Completed Anvil + 8g 1 Completed Anvil + 8g1 Completed Anvil + 10g
  • 250 Essence Coven Cashouts 2 Completed Item Anvils + 12g2 Completed Item Anvils + 20g
  • 2* Morgana + Lucky Item Chest + Component Anvil 2* Morgana + Lucky Item Chest + Component Anvil2* Morgana + Lucky Item Chest + Random Completed Item + 3g
  • 2x Lucky Item Chest + 6g 2x Lucky Item Chest + 6g2x Lucky Item Chest + 18g
  • 1x Artifact Anvil + 1x Completed Anvil + 5g 1x Artifact Anvil + 1x Completed Anvil + 5g1x Artifact Anvil + 1x Completed Anvil + 18g
  • 2x Radiant TG + 20g 2x Radiant TG + 20g2x Radiant TG + 2* Kennen + 15g
  • 2nd 250,000200,000
  • 3rd 330,000300,000
  • 4th 420,000400,000
  • 5th 510,000500,000
  • 6th 610,000600,000
  • Bonus Increase per 3-star 1.5%1%
  • Three 3-star Bonus Attack Speed 18%15%
  • Three 3-star Armor and Magic Resist 1512
  • 130 Essence Coven Cashouts Added: 2* Caitlyn + 1 Component + 3g
  • 185 Essence Coven Cashouts Added: 1 Completed Anvil + 2* Caitlyn + 2* Camille
  • 365 Essence oven Cashouts: All rewards grant an additional 12 gold.

Items 29 changes

ITEMS LARGE CHANGES

Bloodthirster and Hand of Justice have been weaker melee items than Edge of Night for two sets now. We’re giving them both buffs to keep them competitive with Edge of Night. Additionally, we're adjusting Edge of Night to trigger later, so that Edge of Night, Bloodthirster, and Sterak’s Gauge all have different HP thresholds and won’t grief each other as much when combined. This opens up a pretty bad, but funny, survive at all costs melee-carry build of stacking all three of these. One final note, if you do the math on the Edge of Night change, it is a teeny-tiny buff of 1% max HP healing.

Bloodthirster Completed item Buff
  • Trigger Health 40%50%
  • AD/AP 15%18%
  • Shield 25% max HP30% max HP
Edge of Night Completed item Nerf
  • Trigger Health 60%40%
  • Missing Health Heal 20%15%
Hand Of Justice Completed item Buff
  • Base AD/AP 15%18%
  • Base Omnivamp 12%15%
RADIANT ITEMS LARGE CHANGES

As above, so aglow below.

Radiant Bloodthirster Radiant item Buff
  • Trigger Health 40%50%
  • AD/AP 30%40%
  • Shield 50% max HP60% max HP
Radiant Edge of Night Radiant item Nerf
  • Trigger Health 60%40%
Radiant Hand of Justice Radiant item Buff
  • Base Omnivamp 24%30%
ARTIFACTS LARGE CHANGES

We have much better users for Artifacts this set so we’ve gotta make a few adjustments here.

Blighting Jewel Artifact Nerf
  • MR Reduction 43
Flickerblades Artifact Nerf
  • AS Per Attack 5%4%
Forbidden Idol Artifact Buff
  • Health 400500
Luden's Tempest Artifact Buff
  • On-Kill Flat Damage 100130
Silvermere Dawn Artifact Buff
  • AD 125%150%
Wit's End Artifact Buff
  • On-Hit Damage 30/55/75/95/115 (stage 2-5)25/45/65/85/100
EMBLEMS LARGE CHANGES

Emblems are pretty strong right now, except Primal Emblem.

Brawler Emblem Emblem Nerf
  • Health 250150
Fae Emblem Emblem Nerf
  • Health 250200
  • AD/AP 15%10%
Hunter Emblem Emblem Nerf
  • Base AD 30%25%
Invoker Emblem Emblem Buff
  • AP Per Mana Spent 10%8%
Juggernaut Emblem Emblem Nerf
  • Health 350250
Primal Emblem Emblem Buff
  • Attack Speed 25%35%
Sprykin Emblem Emblem Nerf
  • Rider Bonus Attack Speed 30%20%
  • Base Resists 2015
  • Additional Rider Resists 2015
Vanguard Emblem Emblem Nerf
  • Armor/MR 3025

Augments 19 changes · 11 notes

AUGMENTS MID-PATCH UPDATE

As expected, Expected Unexpectedness has been re-enabled, but a newly unexpected bug has had us pull Nesting Dolls temporarily.

  • Expected Unexpectedness Re-enabled
  • Nesting Dolls Disabled due to a bug
AUGMENTS LARGE CHANGES

We’ve got a focused balance pass on Augments for our first main patch with a few noteworthy callouts. A few of our Augments can now only be taken by one player in the lobby so as not to force griefing right out of the gates. Consuming Flora’s Emblem effectiveness is coming down significantly, a source of power that has propelled a few Champions into the S-tier. Dark Ritual is getting very large buffs to empower that Cass/Morgana duo-carry fantasy. Prismatic Destiny+ will still be worth the click—unless it is not worth the click—click to find out!

Baron's Lair Prismatic augment Nerf
  • Stats given 5%4%
Capital Gains II Gold augment Buff
  • Starting gold 23
Consuming Flora Gold augment Nerf
  • Emblem Trait Effectiveness 200%150%, now exclusive to 1 player per lobby
Dark Ritual Gold augment Buff
  • AP from cashouts Cashout 1: 57
Dummify Silver augment Buff
  • HP per round 10001150
Gold Destiny Gold augment Nerf
  • Gold 65
Hold the Line Prismatic augment Buff
  • AP given 9%10
Investment Strategy II Prismatic augment Buff
  • HP given 910
Prismatic Destiny Prismatic augment Nerf
  • Gold 107
Shimmerscale Essence Prismatic augment Buff
  • Delayed rounds 78
Unrivaled Gold augment Mixed
  • Mana gained from Kha’Zix to Rengar 70%50%
  • Healing from Rengar to Kha’Zix 50%25%
  • Cashout 2 1215
  • Cashout 3 4050
  • Cashout 4 6075
  • Cashout 5 100125
  • Cashout 6 175200
  • Cashout 7 250300
  • Golden Dragon Durability 20%15%
  • Cursed Crown no longer grants 4% Durability
  • Coven Acolyte now exclusive to 1 player per lobby together with Dark Ritual
  • Dark Ritual now exclusive to 1 player per lobby together with Coven Acolyte
  • Going Long XP is only granted after Player Combat
  • Magic Roll: Fixed a bug where the champion reward gave less gold than intended
  • Spreading Roots now grants 1 emblem immediately and 1 after 3 rounds. Initial Gold removed.
  • Spreading Roots+ no longer grants a reforger
  • Trait Ladder now exclusive to 1 player, 10 trait cashout: 18 Gold, 11 trait cashout: Tactician item
  • Trait Tree Plus and Cooking Pot are now mutually exclusive

Systems 50 changes · 2 notes

SYSTEMS MID-PATCH UPDATE

Our 18.2 changes to XP reduced the cost of going to Level 10 by 12 gold—that’s a lot in the world of TFT, especially when you’re saving anywhere from 5-15 gold on cheaper Wisps. We’re not doing a total revert of the XP changes here, as we’re keeping it cheaper to go from Level 7 to 8 by 4 XP/gold, but 9 and 10 are getting their changes reverted.

  • XP From Level 8-9 6468
  • XP From Level 9-10 6468
XP PER LEVEL SYSTEMS

Coming off of an inflationary set mechanics (God offerings in Space Gods), getting to late levels in the game has been hard. Getting 4 gold back on levels and having Wisps be slightly cheaper should help ease you into pressing that XP button more often, cause we all know, you can miss a roll down, but you can’t miss the XP button (I hope).

  • Level 7 to Level 8 6056
  • Level 8 to Level 9 6864
  • Level 9 to Level 10 6864
WISPS LARGE CHANGES

The cost of Combat Wisps is coming down for just about all of them. Aside from that, we’re lowering the cost of a few other Wisps to save your gold so you can buy MORE WISPS, or Units, or XP…

  • Combat Wisps Barrier Cost: 4g3g
  • Backrow Star Cost 3g1g
  • Bunch-o-Belts Cost 2g1g
  • Combust Cost 5g3g
  • Downpour Cost 3g2g
  • Infliction Cost 6g4g
  • Ironwood Cost 3g2g
  • Late Bloomer Cost 6g4g
  • Lightning Storm Cost 5g3g
  • Lightning Strike Cost 2g1g
  • Blaze Cost 5g3g
  • Fellowship Gold 4g3g
  • Giant’s Aura Cost 5g3g
  • Hero’s Entrance Gold 4g2g
  • Hireling Cost 5g2g
  • Iron Core Cost 2g1g
  • Killing Frenzy Cost 3g2g
  • Killer’s Regret Cost 2g1g
  • Mana-Rich Soil Cost 3g2g
  • Petrify Shields Cost 2g1g
  • Potted Stonebark Cost 2g/1g1g/0g
  • Potted Lifebloom Cost 2g/1g1g/0g
  • Phantom Emblem Cost 3g2g
  • Radiantize Cost 4g3g
  • Revenge Cost 3g2g
  • Solitude’s Cloak Cost 3g2g
  • Stand Alone Cost 3g2g
  • Supercritical Cost 3g2g
  • Treetop Archers Cost 5g3g
  • Tremors Cost 4g3g
  • Yordle Spirit Cost 3g2g
  • Economy Wisps Cutpurse: Cost: 3g2g
  • Good Loss Cost 5g4g
  • Payday Cost 4g3g
  • Slow Study Cost 4g2g
  • Shop Wisps All Fives Cost: 10g8g
  • All Fours Cost 4g3g
  • Border Village Cost 6/4g3/2g
  • Flash Fire Cost 2g1g
  • Middle Path Cost 6/4g4/3g
  • Roly-Polys Cost 4g3g
  • Search Party Cost 3/1g1/0g
  • Starting Town Cost 3/2g2/1g
  • Other Wisps Potioncraft Cost: 3g2g
  • Smurfing Cost 7g/6g6g/5g
  • Borrowed Gear Now gives item at the beginning of combat phase
  • Field of Mice has been Removed

Bug fixes & notes 67 notes

WISPS MID-PATCH UPDATE

Last second Polymorphs are cool, but they’re rarely a good idea as your 3 cost Vi becomes a frontline Aphelios without the time to reposition.

  • Polymorph: All Polymorph Wisps can only be seen as the 1st Wisp of each Planning Phase.
BUG FIXES MID-PATCH UPDATE
  • Fixed a bug where Auto Attack projectiles could get stuck on a dashing champion and deal much more damage than intended.
  • Fixed a bug where Krug and Yorick would not spawn their summons when sacrificed by the Blackthorn Hex.
  • Fixed a bug where Thief’s Gloves would offer different items when re-equipped to another champion during the same round.
PERFORMANCE/STABILITY BUG FIXES MID-PATCH UPDATE
  • Fixed an issue where version mismatch would result in players being stuck on a spinner instead of being notified of a version mismatch with a popup modal
  • Fixed a crash issue found on PC related to item subsystems
  • Fixed an infinite loading screen issue that occurred when using some VPNS
  • Fixed an issue on Tablet where Stylus taps were not being registered
  • Fixed performance issues with the following cosmetics/VFX: Twilight Forest Arena, Unbound Katarina, Blaze Wisp
18.2 PERFORMANCE/STABILITY IMPROVEMENTS
  • Niagara/VFX performance and leak prevention:Our particle flushing tool has been improved to help get rid of particles no longer in play, opening up room for high performance even as fights get more complex and Tactician HP gets lower. Our fix here focuses on solving leaks and detecting more, with a few of note coming from persistence VFX like waterfalls, Tactician effects and gameplay abilities.
  • Engine Load/Start-up: Improved server load times through asset loading and nav-mesh tile processing.
  • Engine Load/Start-up: Optimized asset registry to avoid slow load times on startup
  • Engine Load/Start-up: Optimize loyalty asset-registry queries and parallelize asset-registry rebuilds.
  • Frame-time improvements: Pipeline State Object precache updates; preloading GPU shader/rendering pipeline configs ahead of time to avoid frame stutters when they’re first used
  • Frame-time improvements: Skeletal-mesh tick sorting optimized to reduce dependencies (threads waiting on each other before updating)
  • Engine Load/Start-up: Improved asset preloading and make CEF load on demand to speed up boot time
  • Memory, mobile, rendering, and thermal performance: Dynamically unload arena intro sublevels.
  • Memory, mobile, rendering, and thermal performance: Enable the RHI thread on iOS for rendering hardware interface calls, improving parallelism
  • Memory, mobile, rendering, and thermal performance: Dynamically loading texture detail based on need; disabling it on high-VRAM PCs since they can just hold everything in memory.
  • Memory, mobile, rendering, and thermal performance: Improve Android thermal-throttling, making smarter throttling decisions around maintaining device temperature.
  • Memory, mobile, rendering, and thermal performance: Fixed some devices OOM (Out of Memory, not to be confused with out of mana), watchdog termination (when your phone kills the app to save memory, a phone’s mana), and recurring crashes without crash reports
  • Memory, mobile, rendering, and thermal performance: Add memory usage tracing and measure practical memory availability on mobile.
  • Runtime stability and performance hygiene: Prevent crashes during pooled-actor cleanup and reuse. Now we can properly reuse assets without destroying/recreating them as the circle of life intends
  • Runtime stability and performance hygiene: Fix phase-restricted gameplay effects that linger beyond their intended phase.
  • Crash diagnostics, and crash fixes: Added a series of improvements to prevent crashes around 4 of our highest volume crashes.
BUG FIXES
  • MOBILE: Login persistence on Mobile has been restored after becoming temporarily disabled with our D-patch
  • Early Learning’s 5% starting Attack Damage and Ability Power is now correctly doubled for 1-costs
  • Fixed a bug where Augments intended to be offered to only one player could occasionally be offered to multiple players.
  • Good for Something now correctly gives gold based on the percentage chance.
  • Cooking Pot and Trait Tree are now properly excluded
  • Elderwood Deepwood Protector’s knockup now properly respects Unstoppable
  • Fixed a Yorick tooltip inconsistency referring to a ‘Ghoul’ rather than a Spirit Walker
  • Coven Emblem is no longer offered on carousel after stage 5
  • Draven’s Bounty Seeker trait will no longer offer quests to gain XP if you’re level 10.
  • 2-star Units bought from the shop will have the correct 2-star highlighting and size.
  • PvE loot will now not land on top of PvE opponents in most scenarios.
  • Akali can no longer sometimes get more damage from Lich Bane procs than intended
  • Krug’s Alpha Mark shield grants the proper Shield when Kruglettes die before the shield missile lands.
  • Thief's Gloves on Ghost boards now match the Thief's Gloves rolls from the source board
  • Murk Wolf now cannot leap to targets 4 hexes away in certain situations
  • Double Trouble Re-enabled. Fixed Adaptors of different types failing to gain the effect. Fixed 2-star copies created occasionally double-counting their traits
  • Edge of Night effect no longer persists after breaking apart the item with the Salvager wisp
  • Hullcrusher health persists when units are summoned during combat. Re-enabled
  • Kha’Zix’s Ability visuals are now correctly timed when he has the Unrivaled augment bonus active and hits an isolated unit
  • Blossom empowered Essence Theft now properly displays its 1g gold cost
  • Burn VFX from inferno units is now correctly visible
  • VFX for melee units with extended range should now be visible in all scenarios and look much better
  • Fixed instances where Yorick’s Spirit Walker persists on the Bench after starring up during Combat Phase
  • Fixed instances where units display wrong colored health bars when scouting an opponent
  • Tactician no longer disappears when right-clicking on the player's arena right before the carousel arrival phase
COSMETICS CONVERTED IN PATCH 18.2
  • Legendary Arenas (10): High Noon Saloon, Frostguard Arena, Splash Party Arena, The Toxitorium, Winter's Claw Arena, Hextech Battle Arena, Count Spatula Arena, Avarosa Arena, Odyssey, Malphite Arena, Reckoner Arena
  • Mythic Arenas (2): Mecha Prime Zero, Choncc's Splash Resort
  • Mythic Chibi (5): Chibi Spirit Blossom Yone, Chibi Shork Cosplay Briar, Chibi Crystal Rose Gwen, Chibi Dragonmancer Lee Sin, Chibi Spirit Blossom Ahri
  • Mythic Unbound (1): High Noon Thresh Unbound
  • Prestige Boom (2): Prestige Dragon Fist Rage, Prestige Star Nemesis Soul Shackles
  • Prestige Chibi (2): Prestige Chibi Spirit Blossom Ahri, Prestige Chibi Dawnbringer Yone
  • Standard Arena (2): Verdant Arena, Biosphere Central
  • Standard Boom (9): The Monster Inside, Hextech Hypersurge, Max Volume, Asteroid Pelt, Bandle Blast!, To Battle Stations!, Abyssal Chasm, Hextech Wipeout, Infernal Flock
  • Little Legend (6): Galaxy Slayer Abyssia, Demacian Sprite, PROJECT: Abyssia, Hextech Fenroar, Honeybuzz Bungo, Bun Bun
COSMETICS BEING CONVERTED NEXT PATCH (18.3)
  • Legendary Arena (10): Aurora Peak, Golden Bakery, Cyber City Streets, Bridge of Progress, Akana Arena, Kanmei Arena, Festival Arena, Magic Duel Arena, Enchanted Archives, Club 2 Arena
  • Legendary Boom (4): Final Spark, Earn Your Legacy, Curse of the Sad Mummy, Bootcamp Boom
  • Mythic Arena (6): Gwen's Snip Snip Spire, Peak URF, Everything Goes On, Le Bunny Bonbon Bistro, Graffiti Chic Street, Night Versus Dawn
  • Mythic Boom (6): Spirit Blossom Orb of Deception, Needlework, Crystal Rose Snip Snip!, Dark Cosmic Curtain Call, Arcane Super Mega Death Rocket!, Star Guardian Perfect Execution
  • Mythic Chibi (5): Chibi Soul Fighter Gwen, Chibi Majestic Empress Morgana, Chibi Divine Sword Irelia, Chibi Little Devil Teemo, Chibi Star Guardian Ahri
  • Mythic Unbound (4): Arcane Jinx Unbound, God-King Garen Unbound, T1 Pyke Unbound, Pengaren Unbound
  • Prestige Chibi (6): Prestige Chibi Dragon Fist Lee Sin, Chibi Cafe Cuties Gwen, Prestige Chibi Valiant Sword Riven, Chibi Headliner K/DA POP/STARS Kai'Sa, Chibi Prestige Arcane Superfan Annie, Prestige Chibi Porcelain Ezreal
  • Base Chibi (12): Chibi Annie, Chibi Teemo, Chibi Caitlyn, Chibi Yuumi, Chibi Akali, Chibi Lulu, Chibi Lux, Chibi Kai'Sa, Chibi Miss Fortune, Chibi Jinx, Chibi Briar, Chibi Aatrox

Where these come from. Every number and every designer comment on this page is Riot's, taken from the official Teamfight Tactics patch notes, and each patch links back to its source. What NoxuTFT adds is the join to Set 18's champions, items, traits and augments, so a change shows the thing it touches instead of naming it. The buff and nerf arrows are worked out from the attribute and are occasionally wrong — the original values are always printed beside them. NoxuTFT is not affiliated with Riot Games.