Camille 1-cost · Coven Nerf - Ability Damage
160/240/410/700 AD→150/225/375/640 AD
Patch 18.2 landed 9 September 2026 with 179 numbered changes. Every unit, item, trait and augment Riot touched is below with its icon.
It’s our first main patch for Enchanted Wilds, but if you’ve missed the several mid-patch updates for 18.1, you can always catch up on those changes here ; there were a lot. As for this patch, our focus is on continuing to squash bugs, with more bugfixes and performance improvements planned for the next few patches. On the gameplay side, we’re enabling comps that haven’t had the chance to shine under the canopy of reroll and Ahri, while also making some small adjustments to the economy to support leveling to 8, 9, and 10 via direct cost reductions per level and cheaper combat Wisps throughout the game. As they say, more gold in the bank, more chances to miss in your rolldown.
Riot Games · patch 18.2 notes
MID-PATCH UPDATE · SEPTEMBER 14 — 18.2 set out to enable fast 9 strategies amidst a reroll-heavy meta of 18.1, but through more econ via cheaper Wisps, lower leveling costs, and powerful buffs, Legendary-soup variations quickly shifted what S-tier stands for.
Nothing in this patch matches that.
Camille has found her place as a powerful reroll carry in Solar/Ravager boards even in a meta that leans towards fast 9. Since we’re nerfing all our Level 9/10 comps and a few more pricey units, we’re pre-emptively delivering a weightier nerf for our best performing reroll comps. LeBlanc is still being used as more of a reroll printer than a unit that sticks around on end-game boards. We’re lowering her base chance to print at three-stars, but as an itemized carry she should still be pretty consistent as a champ printer since the bonus chance via takedowns is unchanged. Fixed some odd bugs that had Brambleback’s Armor Ignore being higher than intended in cases where he was not building AP and lowering when he built AP. Brambleback will be stronger with things like Titan’s Resolve, Bloodthirster, Edge of Night—all of which grant AP, but he will be slightly weaker without these Items or other sources of AP. Even before the rise of fast 9, Draven had some powerful Bounties that leveraged easier tasks for substantial rewards. Draven is a reward unto himself (just like you), so we’re trimming the easier rewards or just making them slightly harder (I’m sure he can handle it). With Level 8 cheaper, players are getting Maokai online much easier (same applies to Draven) and are able to stack up a lot more HP. We love the Old Growth, giant HP bar fantasy, so our nerfs are targeted at his ability to repeatedly cast and heal up over the course of a fight.
Camille 1-cost · Coven Nerf
LeBlanc 2-cost · Elderwood Nerf
Teemo 2-cost · Sprykin Nerf
Brambleback 4-cost · Riftbeast Changed
Ashe 5-cost · Blossom Mixed
Draven 5-cost · Bounty Seeker Buff
Maokai 5-cost · Old Growth Nerf Ravagers are alright as an early game opener, but they fall off harder than any other comp. We’re shipping quite a lot of buffs to the Ravagers to hopefully carve out a spot for these units to be solid reroll carries into the mid-game. Alongside our Solar nerf, we’re giving a compensation buff to Leona, the trait’s worst unit and our worst performing 1-cost tank. A buff to her Mana and decaying resists should brighten up her day. Veigar’s tooltip was bugged to not accurately reflect the actual AP gain he was getting—you could say it left him a little short. But much like real life, being short didn’t hinder our short-king, as he was still getting the proper amount of AP from his stacks behind the scenes.
Akali 1-cost · Inferno Buff
Leona 1-cost · Solar Buff
Varus 1-cost · Inferno Buff We’re moving a bit of LeBlanc’s passive printing power into her Ability damage, so she can be used as a more reliable item-holder as well as a cloning machine. As with our buff to Leona, we’re able to buff Kayle more now that Solar’s late-game potential is in check. 5 AD may be an ancient meme of balancing, but it’s a pretty significant buff for Warwick who attacks A LOT!
Kayle 2-cost · Solar Mixed
LeBlanc 2-cost · Elderwood Mixed
Shen 2-cost · Inferno Buff
Warwick 2-cost · Blackthorn Buff
Yunara 2-cost · Blossom Buff Azir and Mama Beak released on the weaker end after having a wild PBE arc. We’re buffing the two to summon a new potential reroll comp. Kha’Zix struggles to kill anything early game before getting items, often ending up just jumping around like a kid in a candy store: unfocused, overly excited, and without the adult money to acquire anything on their own. An AD buff should help him auto-down his enemies so he can finish them off with a cast or two. Despite nerfs in one of our 18.1 mid-patch updates, Yi is still strong in both forms. A base Attack Speed nerf for Rengar should hit his most consistent build (Rageblade, Titan’s Resolve), hurting his ability to cast and heal up, sustaining himself throughout the fight.
Azir 3-cost · Blackthorn Buff
Diana 3-cost · Lunar Buff
Kha'Zix 3-cost · Rival Buff
Mama Beak 3-cost · Riftbeast Buff
Master Yi 3-cost · Blossom Nerf
Rengar 3-cost · Rival Nerf Every now and then, Sentinel gets too excited about targeting his current target and fires a shockwave off the board…oops. Despite that, Sentinel is still the best tank in the game right now, so while we are correcting this bug, we're shipping a pretty heavy nerf alongside it.
Ahri 4-cost · Blossom Buff
Brambleback 4-cost · Riftbeast Mixed
Ezreal 4-cost · Elderwood Buff
Nidalee 4-cost · Primal Buff
Sentinel 4-cost · Riftbeast Nerf
Zyra 4-cost · Thornmaiden Nerf Not only is accessing our Legendary Units easier this patch with more gold in the bank, but the Legendary Units are also getting better! Between our mid-patch update buffs in 18.1 and here we’re buffing almost every one of our 5-costs…almost. Even the most legendary of Archer’s can lose focus sometimes and target the wrong line of enemies. So, it only makes sense that we should cut ourselves some slack in our everyday lives when we lose focus, cause unlike Ashe, we can’t be patched to lock in more AND do more damage with our ability. As an aside, what’s your Ability? Starting with three Ivern hexes, two of which are frontline hexes, should make slotting in Ivern feel like an immediate improvement to your board. And you're also one hex closer to that ever-illusive God Willow. Kennen’s getting smarter with his cast, which alongside a buff to vertical Infernal, might encourage you to stop, drop, and reroll the trait. Taric currently sees play as an unitemized supportive unit. We’re buffing him so that he’ll be a lot better with HP and even AP itemization, but will be somewhat neutral of a change if you don’t itemize him.
Ashe 5-cost · Blossom Buff
Ivern 5-cost · Greenfather Buff
Lux 5-cost · Avatar Buff
Maokai 5-cost · Old Growth Buff
Taric 5-cost · Emerald Aspect Mixed
Brambleback 4-cost · Riftbeast Buff
Nidalee 4-cost · Primal Buff
Gnar 5-cost · Elderwood Buff
Lux 5-cost · Avatar Buff Blackthorn is a trait that only sees play as a (2) piece, and it’s almost exclusively used to sacrifice a tank (cries for Kobuko). We’re giving it some bigger buffs at (4) and (6), while increasing the rewards for sacrificing the occasional caster and AD carry. Coven is getting Caitlyn cashouts, so if you are playing Caitlyn reroll, you can hope to get a couple copies off of a lower breakpoint cashout. Other cashouts are getting a bit more exciting, more varied, and more powerful for the harder to hit ones. Fae (4) will be a bit easier to hit the Golden Pixies, especially early on, where the mid-game infusion of gold feels a bit more magical. Hunter has a cool fantasy of focusing down a target to take it out, but 4 seconds is an eternity in TFT, so we’re lowering that damage amp bonus to 3 seconds, a much more realistic amount of time. Expect this trait to feel a lot better in taking down tanks. Solar is very strong late game, with one of the highest first place rates, but it’s pretty weak early, making it far riskier than we intended. We’re giving the trait a small early game buff, but overall this is a nerf to Solar.
Blackthorn Origin Buff
Fae Class Buff
Hunter Origin Nerf
Inferno Origin Buff
Lucky Item Chest Completed item Buff
Rapidfire Origin Nerf
Solar Unique trait Buff Bloodthirster and Hand of Justice have been weaker melee items than Edge of Night for two sets now. We’re giving them both buffs to keep them competitive with Edge of Night. Additionally, we're adjusting Edge of Night to trigger later, so that Edge of Night, Bloodthirster, and Sterak’s Gauge all have different HP thresholds and won’t grief each other as much when combined. This opens up a pretty bad, but funny, survive at all costs melee-carry build of stacking all three of these. One final note, if you do the math on the Edge of Night change, it is a teeny-tiny buff of 1% max HP healing.
Bloodthirster Completed item Buff
Edge of Night Completed item Nerf
Hand Of Justice Completed item Buff As above, so aglow below.
Radiant Bloodthirster Radiant item Buff
Radiant Edge of Night Radiant item Nerf
Radiant Hand of Justice Radiant item Buff We have much better users for Artifacts this set so we’ve gotta make a few adjustments here.
Blighting Jewel Artifact Nerf
Flickerblades Artifact Nerf
Forbidden Idol Artifact Buff
Luden's Tempest Artifact Buff
Silvermere Dawn Artifact Buff
Wit's End Artifact Buff Emblems are pretty strong right now, except Primal Emblem.
Brawler Emblem Emblem Nerf
Fae Emblem Emblem Nerf
Hunter Emblem Emblem Nerf
Invoker Emblem Emblem Buff
Juggernaut Emblem Emblem Nerf
Primal Emblem Emblem Buff
Sprykin Emblem Emblem Nerf
Vanguard Emblem Emblem Nerf As expected, Expected Unexpectedness has been re-enabled, but a newly unexpected bug has had us pull Nesting Dolls temporarily.
We’ve got a focused balance pass on Augments for our first main patch with a few noteworthy callouts. A few of our Augments can now only be taken by one player in the lobby so as not to force griefing right out of the gates. Consuming Flora’s Emblem effectiveness is coming down significantly, a source of power that has propelled a few Champions into the S-tier. Dark Ritual is getting very large buffs to empower that Cass/Morgana duo-carry fantasy. Prismatic Destiny+ will still be worth the click—unless it is not worth the click—click to find out!
Baron's Lair Prismatic augment Nerf
Capital Gains II Gold augment Buff
Consuming Flora Gold augment Nerf
Dark Ritual Gold augment Buff
Dummify Silver augment Buff
Gold Destiny Gold augment Nerf
Hold the Line Prismatic augment Buff
Investment Strategy II Prismatic augment Buff
Prismatic Destiny Prismatic augment Nerf
Shimmerscale Essence Prismatic augment Buff
Unrivaled Gold augment Mixed Our 18.2 changes to XP reduced the cost of going to Level 10 by 12 gold—that’s a lot in the world of TFT, especially when you’re saving anywhere from 5-15 gold on cheaper Wisps. We’re not doing a total revert of the XP changes here, as we’re keeping it cheaper to go from Level 7 to 8 by 4 XP/gold, but 9 and 10 are getting their changes reverted.
Coming off of an inflationary set mechanics (God offerings in Space Gods), getting to late levels in the game has been hard. Getting 4 gold back on levels and having Wisps be slightly cheaper should help ease you into pressing that XP button more often, cause we all know, you can miss a roll down, but you can’t miss the XP button (I hope).
The cost of Combat Wisps is coming down for just about all of them. Aside from that, we’re lowering the cost of a few other Wisps to save your gold so you can buy MORE WISPS, or Units, or XP…
Last second Polymorphs are cool, but they’re rarely a good idea as your 3 cost Vi becomes a frontline Aphelios without the time to reposition.
Where these come from. Every number and every designer comment on this page is Riot's, taken from the official Teamfight Tactics patch notes, and each patch links back to its source. What NoxuTFT adds is the join to Set 18's champions, items, traits and augments, so a change shows the thing it touches instead of naming it. The buff and nerf arrows are worked out from the attribute and are occasionally wrong — the original values are always printed beside them. NoxuTFT is not affiliated with Riot Games.