Bosque ancestral
Gain placeable Elderwood plants.
Cada sinergia de Enchanted Wilds, sus umbrales, los campeones que la llevan y lo que cada umbral rinde de verdad en clasificatoria.
No hay coincidencias.
Gain placeable Elderwood plants.
After combat, your Wisps are empowered. Blossom champions gain Attack Damage, Ability Power, and max Health.
Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain more.
After seconds of combat, the Eclipse kills the lowest Health enemy, repeating every seconds.
Inferno damage Burns and Wounds enemies for seconds. Inferno Burns stack with other Burns.
At Combat Start and after dropping below Health, Vanguards gain a max Health Shield for seconds.
Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar. An Avatar's chosen Trait is counted twice for Trait bonuses.
Your team gains Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.
Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains Durabilty. While above, your team gains Damage Amp.{Set18.Unit.Alune.CombatSpacer}{Set18.Unit.Alune.Phase}
Your team gains Mana Regen, increased for Invokers.
Elder Dragon takes up 2 team slots and grants +2 to the Riftbeast trait.
Drag an ally onto your strongest Taric to pair them, granting the ally powerful bonuses from Taric's Ability.
Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.
Your team gains Attack Speed. Rapidfire champions gain more on every attack, up to stacks.
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for seconds, they gain Damage Amp.
Gain seed when your strongest Ivern casts, plus every combat. Ivern uses seeds to grow a hex on your board that grants a bonus to its occupant. Seeds: / Current Biome: {Set18.Trait.Greenfather.Tooltip.BiomeName} {Set18.Trait.Greenfather.Tooltip.HexType1} {Set18.Trait.Greenfather.Tooltip.HexType2} {Set18.Trait.Greenfather.Tooltip.HexType3}
Ravagers gain Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below Health.
Your team gains max Health. Brawlers gain more.
Choose one of four Primal Blessings.
Your team gains Armor and Magic Resist. Defenders gain more.
Whenever an enemy within hexes dies, your strongest Old Growth champion gains permanent max Health. Current:
Flora Fatalis champions harvest enemies on takedown, gaining:
The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health. Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost. {Set18.Trait.Blackthorn.Tooltip}
Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another. {TraitTags.DravenUniqueTrait.BountyDescription}{TraitTags.DravenUniqueTrait.Tracker}
Your team gains Durability, increased to if or more Zyra plants are alive.
Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher. Adaptors gain Ability Power or Attack Damage, depending on which is higher.
Summoners empower their summons in different ways. Yorick: + Health Azir: + Damage Mama Beak: + Damage Zyra: + Plant Attacks
Your team gains Durability. Juggernauts gain more.
Caustic damage % Shreds and Sunders enemies for seconds. Shred: Reduce Magic Resist Sunder: Reduce Armor
Your team's damage, healing, and shielding attracts Pixies. Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below Health, they heal for each Pixie.
Gather Essence by killing champions, plus more by losing player combat. Beginning at Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.
Monoliths gain Armor and Magic Resist for each enemy targeting them.
Nidalee's abilities Track enemies they damage. Tracked enemies take 10% more damage from abilities, and 20%% more from Nidalee's abilities.
Cada fila bajo una sinergia es un umbral, con la posición media de los tableros que estaban en él. El patrón que importa: el umbral más alto no es de forma fiable el mejor. Pasar de cuatro unidades a seis cuesta dos huecos de tablero, y si esos huecos van a unidades de 1 coste que no hacen nada, el bono tiene que superar a dos unidades reales para compensar. A menudo no lo hace.
El tamaño de muestra también corta en el otro sentido. El umbral máximo de una sinergia suele alcanzarse con un emblema por alguien que ya va ganando: una muestra diminuta y halagadora. Fíate de un umbral con cien mil partidas; trata el de trescientas como una anécdota.
Los emblemas son el atajo que se salta todo esto: un objeto Espátula que le da una sinergia a una unidad que no la tiene, convirtiendo un umbral de 4 en uno de 3. Cada emblema y su receta están en la página de objetos — filtra por Emblemas.
De dónde salen estos números. Las posiciones, tasas de victoria y tasas de elección se agregan a partir de partidas clasificatorias de Teamfight Tactics — el mismo conjunto de datos que lee la aplicación NoxuTFT, actualizado cada seis horas. Los costes de campeones, los rasgos, las recetas de objetos y los umbrales son datos del juego de Riot. Las letras de tier son relativas a este set: S es el 10 % mejor por posición media, no un umbral absoluto, y los campeones se ordenan dentro de su franja de coste porque la media de un 5 de coste solo se ve bien por haberse alcanzado desde una posición ganadora. NoxuTFT no está afiliado a Riot Games.