Sylvestre
Gain placeable Elderwood plants.
Chaque synergie de Enchanted Wilds, ses paliers, les champions qui la portent et ce que chaque palier vaut réellement en ranked.
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Gain placeable Elderwood plants.
After combat, your Wisps are empowered. Blossom champions gain Attack Damage, Ability Power, and max Health.
Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain more.
After seconds of combat, the Eclipse kills the lowest Health enemy, repeating every seconds.
Inferno damage Burns and Wounds enemies for seconds. Inferno Burns stack with other Burns.
At Combat Start and after dropping below Health, Vanguards gain a max Health Shield for seconds.
Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar. An Avatar's chosen Trait is counted twice for Trait bonuses.
Your team gains Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.
Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains Durabilty. While above, your team gains Damage Amp.{Set18.Unit.Alune.CombatSpacer}{Set18.Unit.Alune.Phase}
Your team gains Mana Regen, increased for Invokers.
Elder Dragon takes up 2 team slots and grants +2 to the Riftbeast trait.
Drag an ally onto your strongest Taric to pair them, granting the ally powerful bonuses from Taric's Ability.
Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.
Your team gains Attack Speed. Rapidfire champions gain more on every attack, up to stacks.
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for seconds, they gain Damage Amp.
Gain seed when your strongest Ivern casts, plus every combat. Ivern uses seeds to grow a hex on your board that grants a bonus to its occupant. Seeds: / Current Biome: {Set18.Trait.Greenfather.Tooltip.BiomeName} {Set18.Trait.Greenfather.Tooltip.HexType1} {Set18.Trait.Greenfather.Tooltip.HexType2} {Set18.Trait.Greenfather.Tooltip.HexType3}
Ravagers gain Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below Health.
Your team gains max Health. Brawlers gain more.
Choose one of four Primal Blessings.
Your team gains Armor and Magic Resist. Defenders gain more.
Whenever an enemy within hexes dies, your strongest Old Growth champion gains permanent max Health. Current:
Flora Fatalis champions harvest enemies on takedown, gaining:
The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health. Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost. {Set18.Trait.Blackthorn.Tooltip}
Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another. {TraitTags.DravenUniqueTrait.BountyDescription}{TraitTags.DravenUniqueTrait.Tracker}
Your team gains Durability, increased to if or more Zyra plants are alive.
Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher. Adaptors gain Ability Power or Attack Damage, depending on which is higher.
Summoners empower their summons in different ways. Yorick: + Health Azir: + Damage Mama Beak: + Damage Zyra: + Plant Attacks
Your team gains Durability. Juggernauts gain more.
Caustic damage % Shreds and Sunders enemies for seconds. Shred: Reduce Magic Resist Sunder: Reduce Armor
Your team's damage, healing, and shielding attracts Pixies. Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below Health, they heal for each Pixie.
Gather Essence by killing champions, plus more by losing player combat. Beginning at Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.
Monoliths gain Armor and Magic Resist for each enemy targeting them.
Nidalee's abilities Track enemies they damage. Tracked enemies take 10% more damage from abilities, and 20%% more from Nidalee's abilities.
Chaque ligne sous une synergie est un palier, avec le placement moyen des plateaux qui s’y trouvaient. Le schéma à remarquer : le palier le plus haut n’est pas fiablement le meilleur. Passer de quatre unités à six coûte deux cases, et si ces cases partent sur des 1-coûts qui ne font rien, le bonus doit battre deux vraies unités pour valoir le coup. Souvent, non.
La taille d’échantillon joue aussi dans l’autre sens. Le palier maximum d’une synergie est en général atteint avec un emblème par quelqu’un qui gagne déjà : échantillon minuscule et flatteur. Faites confiance à un palier avec cent mille parties ; traitez celui à trois cents comme une anecdote.
Les emblèmes sont le raccourci qui contourne tout ça — un objet Spatule qui donne une synergie à une unité qui ne l’a pas, transformant un palier à 4 en palier à 3. Chaque emblème et sa recette sont sur la page des objets — filtrez sur Emblèmes.
D’où viennent ces chiffres. Les placements, taux de victoire et taux de pick sont agrégés depuis des parties classées de Teamfight Tactics — le même jeu de données que lit l’application NoxuTFT, rafraîchi toutes les six heures. Les coûts des champions, les synergies, les recettes d’objets et les paliers viennent des données de jeu de Riot. Les lettres de tier sont relatives à ce set : S correspond aux 10 % de meilleurs placements moyens, pas à un seuil absolu, et les champions sont classés à l’intérieur de leur palier de coût, parce qu’un 5 or n’a une bonne moyenne que parce qu’on ne l’atteint qu’en position gagnante. NoxuTFT n’est pas affilié à Riot Games.